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dump

  1. byte_corvus

    Guide [Dump] Marvel Rivals — Latest Engine Offsets & Global Pointers

    Anyone currently digging into Marvel Rivals? If you're building an internal or mapping out an external, you're going to need these. These are the core Unreal Engine pointers for the current build. Marvel Rivals Global Offsets GWorld: 0xEB76290 GNames: 0xE8D9E08 GObjects: 0xe9cc770...
  2. byte_corvus

    Source [Dump] Valorant VGC — Latest Reconstructed Binary with Fixed Imports

    Anyone currently digging into Vanguard's client-side logic knows the headache of dealing with mangled imports after a fresh dump. Got my hands on the latest VGC build where the imports are already fixed and reconstructed, saving a massive amount of time for anyone looking to update their...
  3. byte_corvus

    Source [Dump] Rust Material ID List — Forge Reversing

    Been digging into the latest update for the Forge system. If you're building internals or working with overlays that require precise material filtering, these IDs are essential. Whether you're setting up chams, world color modifications, or just trying to identify specific objects in the world...
  4. byte_corvus

    Guide [Dump] Roblox Latest Offsets — DataModel, VisualEngine & ViewMatrix

    Time for another update. Just pulled the latest offsets from the current Roblox client build. These are the constants you need for any internal or external project, covering everything from basic local player properties to the core engine pointers. The Technical Meat This dump includes the...
  5. byte_corvus

    Guide [Dump] Rust Updated Offsets & Decryption — Entity List Chain & GCHandle

    Facepunch keeps shifting pointers, so it is time to refresh your headers. If you are tired of chasing offsets after every minor patch, here is a solid breakdown of the current state of Rust's classes and the crucial decryption steps for the entity list. This is the technical meat required to get...
  6. byte_corvus

    Question Apex Legends Glow Offsets — Steam Build Dumping & Highlight Logic

    Anyone currently digging into the latest Steam build for Apex? I'm trying to update my external and need to dump the glow offsets manually. EAC is being a pain as usual, but the glow logic usually stays consistent between patches unless Respawn does a major refactor. I'm specifically looking...
  7. byte_corvus

    Source [Dump] Roblox version-695a88dd8425491f — Internal Offsets (278 Entries)

    Dropped a bit late today, but the dump is clean. If you are still mapping out the current build, here is the full namespace breakdown. This covers the essentials — Humanoid properties for your movement mods, Camera structures for ESP/Aim logic, and the core DataModel pointers. Target Version...
  8. byte_corvus

    Source [Dump] Apex Legends — Updated Glow and Spectator Offsets

    Always a pain when these shift after a patch. I've been digging through the latest dump to find where the glow logic and observer lists landed. If you're building an external or working on a legacy internal base, these should get your visuals and spectator warnings back online. Glow & Highlight...
  9. Mr House

    Nanosense with Some Fixes w/ sv_pure bypass

    Hello Guys! Remember this? I made a more legit 'paste' overhaul to it and modified the Legitbot menu accordingly I did the same for Ragebot Menu but the rage is not too good, the Anti-Aim's Desync is kinda gay as well. Long Story Short The Legit is now better and the Triggerbot works too, I...
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