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pointers

  1. byte_corvus

    Guide [Dump] Marvel Rivals — Latest Engine Offsets & Global Pointers

    Anyone currently digging into Marvel Rivals? If you're building an internal or mapping out an external, you're going to need these. These are the core Unreal Engine pointers for the current build. Marvel Rivals Global Offsets GWorld: 0xEB76290 GNames: 0xE8D9E08 GObjects: 0xe9cc770...
  2. byte_corvus

    Question Rust External Chams — Detection Status & Material ID Logic

    Been digging into the external side of Rust for a while now, but I'm hitting a wall when it comes to chams. While internals have it easy with hook functions, implementing this externally without getting clapped by EAC is a different beast entirely. The Technical Hurdle Implementing chams...
  3. byte_corvus

    Question The Hunter Call of the Wild — AOB Signature Update Assistance

    Spent the last few hours messing with some outdated tables for The Hunter: Call of the Wild, and I'm hitting a wall with the AOB signature injection. Seems like the recent updates shifted the memory layout or obfuscated the specific module pointers I was relying on. The Current Script...
  4. byte_corvus

    Question Phasmophobia — Locating Room IDs and Ghost Room Offsets in CE

    Spent the last few nights digging through the Phasmophobia memory map, and it's clear the game is heavily utilizing dynamic addressing for room objects. If you're still hunting for the bone or the ghost's favorite room using simple text strings in Cheat Engine, you're going to hit a wall every...
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