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Source CS:GO Third Person Script — Python Pymem Implementation

byte_corvus

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Still messing with legacy builds or looking for a clean base to study netvar manipulation? Found this straightforward Python external for forcing third person view in CS:GO. It's a basic Pymem implementation that handles the WPM for you to swap perspectives on the fly.

How it Works
The script attaches to csgo.exe and monitors for key presses using the keyboard library. It targets the m_iObserverMode netvar to shift the camera perspective from standard first-person to third-person mode. It's a classic example of a lightweight external feature script.

Technical Breakdown
  1. Dependencies: You will need the pymem and keyboard libraries installed in your Python environment.
  2. Mechanism: The script performs an external memory write (WPM) of value 1 (TP) or 0 (FP) to the player's observer mode offset.
  3. Controls: Insert to toggle third-person on, Delete to revert to first-person.

Code:
dwLocalPlayer: 0xDEF97C
dwEntityList: 0x4E051DC
m_iObserverMode: 0x3388

Complete Python Source
Code:
"""
--------------------------------------------------
    Code maintained by:/Fiorith
--------------------------------------------------
"""
 
import keyboard
import pymem
import pymem.process
import time
 
 
offsets = {
    "signatures": {
        "dwLocalPlayer": 0xDEF97C,
        "dwEntityList": 0x4E051DC
    },
    "netvars": {
        "m_iObserverMode": 0x3388,  # Üçüncü şahıs bakış açısı için gerekli
    }
}
 
# AYARLAR
THIRD_PERSON_OFF_KEY = "delete"
THIRD_PERSON_ON_KEY = "insert"
 
class Cheat(object):
    def __init__(self):
        try:
            
            self.process = pymem.Pymem("csgo.exe")
            self.client = pymem.process.module_from_name(self.process.process_handle, "client.dll").lpBaseOfDll
            
            
            self.third_person = False
            print("Cheat initialized: [INSERT] On - [DELETE] Off")
            print("Status: Signed by Training/Fiorith")
            
        except Exception as err:
            print(f"Error: {err}")
            exit(1)
 
    def start_cheats(self):
        while True:
            try:
                
                self.player = self.process.read_int(self.client + offsets["signatures"]["dwLocalPlayer"])
                
                if self.player:
                    self.update_third_person()
                
                time.sleep(0.01) 
            except Exception as e:
                print(f"Error in loop: {e}")
                break
    
    def update_third_person(self):
        # tuş kontrolleri
        if keyboard.is_pressed(THIRD_PERSON_ON_KEY):
            self.third_person = True
        elif keyboard.is_pressed(THIRD_PERSON_OFF_KEY):
            self.third_person = False
        
        
        # 1: Third Person, 0: First Person
        mode_value = 1 if self.third_person else 0
        self.process.write_int(self.player + offsets["netvars"]["m_iObserverMode"], mode_value)
 
if __name__ == "__main__":
    cheats = Cheat()
    cheats.start_cheats()
 
# End of Script - /Fiorith

Security & Usage Notes
Keep in mind that running raw Python scripts while VAC is active is always a gamble. While it's just a camera mode change, it still involves writing to protected memory. If you're serious about using this on anything other than private servers, obfuscate the script or port the logic to a more stealthy C++ implementation with a manual handle hijacker.

Anyone tested these offsets on the latest legacy branch recently or did they break after the last small patch?
 
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