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    Guide APB Reloaded — Memory-Based Cursor States for Triggerbots

    Still grinding in San Paro and trying to put together a basic external trigger without going full kernel? You need to hook into the actual memory address tracking the crosshair state rather than relying on inconsistent pixel scanning. Finding the specific 4-byte integer that dictates the cursor...
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    Question Valorant HVCI Memory Reading — UWorld Returning 0x0

    Anyone currently digging into Valorant memory with HVCI enabled? Had a look at a recent build and I am seeing more people hitting a wall where their driver responds, but UWorld and GameInstance return 0x0. If you are getting a valid PID and game base but null pointers, you aren't just missing...
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    Question Rust — ClientInputHook ModelState Flag Issues

    Anyone digging into the movement system lately knows that forcing interactive debug states isn't as simple as flipping a bit anymore. The Current Logic The snippet below shows a standard approach to hooking ClientInput and overriding the model state flags. The goal is usually to trick the...
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    Question Roblox — Locating _G Globals Table on lua_State (Build version-26c90be22e0d4758)

    Anyone currently digging into the latest Roblox internal builds? Working on a UNC executor against the version-26c90be22e0d4758 build. Module stomping via SEC_IMAGE into mfcore.dll is hitting correctly. The L acquire through the ScriptContext to ExtraSpace chain is perfectly stable (L+0x18 ->...
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    Question [Discussion] Palworld — Infinite Ammo Memory Offset & Script Help

    Digging through the memory of Palworld and trying to update the logic for a "No Consume Ammo" script. The game has shifted its structure, and the old scripts floating around are no longer hitting the right addresses. The Current Find I've tracked down the following instruction in the...
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    Question [Discussion] Paladins — Finding Loading Frame Pointer and Border ID Offset

    Anyone currently digging into the Paladins cosmetic structs? Trying to track down the pointer or specific offset for the default loading frame. The headache is that having only one border unlocked makes it a pain to narrow down the IDs through standard memory scans or pointer maps. In my...
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    Source Palworld Offset Dumper — AOB Pattern Scraper

    Tired of manual signature hunting every time the game updates? Ran across this small Python-based utility that automates the heavy lifting for Palworld offsets. It is not exactly revolutionary, but it saves a decent amount of time if you are building your own tools or just trying to keep your...
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    Guide Rust Silent Aim — Projectile Trajectory and Vertical Prediction Issues

    Anyone digging into Rust's projectile system lately? Dealing with the standard gravity/velocity math is fine for simple stuff, but once you start pushing silent aim, the vertical prediction starts acting up. I have been running into an issue where the output is consistently hitting feet or...
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    Source Apex Legends Proper FOV Projection & View Render Offsets

    Found a clean way to handle FOV projection for Apex by grabbing the precomputed cot(fov/2) value directly from view render. Works nicely and saves you from doing redundant math every frame. Enjoy, pasters. Simple angle delta: float c_vector_3f::calc_fov( const c_vector_3f& o ) const {...
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