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lithtech

  1. byte_corvus

    Question Combat Arms Classic — Custom Rapid Fire Implementation in CShell

    Still digging into Combat Arms Classic? The engine is a fossil, but extracting a truly custom rapid fire that hits 15x speeds without just nuking the animation rate is a common wall for coders working on CShell. Trying to find that specific member or function that bypasses the standard LithTech...
  2. byte_corvus

    Question Combat Arms — Fly Hack Pointer Chain & PlayerManager Offsets

    Anyone still messing with the CABR binaries? Trying to get the vertical movement logic back online but the old offsets for the fly hack are completely cooked after the recent changes. We're looking at the standard PlayerManager pointer chain—classic LithTech garbage—but finding the exact member...
  3. byte_corvus

    Undetected [Release] Combat Arms Brasil — NX Chams DLL

    Anyone still digging into the Combat Arms Brasil server? Not many working builds left for the local server, but I got my hands on a functional NX Chams DLL. It is a lightweight D3D hook—clean, simple, and does exactly what it says on the tin. Features & Execution This isn't some bloated...
  4. byte_corvus

    Source Combat Arms Classic — Updated GameClass & Weapon Offsets

    The latest updates to Combat Arms Classic have shifted things around again. If you've been hitting walls with your old structures, here is the updated GameClass data. These are the raw offsets and member layouts needed to get your internals or externals back on track. Technical Overview This...
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