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    Guide GTA 5 — Anti-Aim Counter & Anti-Bubble Flag Bypass

    Ever tried to lock onto a sweat in a public lobby only to find your aimbot ignoring them entirely? Modders have been abusing specific ped configuration flags to create a "bubble" that prevents engines from recognizing them as valid targets or causes aimbots to treat them as friendly peds. This...
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    Guide CS2 Internal Bhop — Post-Animgraph Update Base

    Valve keeps trying to mess with the movement engine, but the logic remains the same. Got my hands on a clean internal bhop base that handles the latest Animgraph changes. If you have been having issues with the jump state since the last update, this snippet shows how to snapshot the raw input...
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    Guide CS2 Decal Removal — Signature & Fastcall Hook for Client.dll

    Sick of the visual clutter in CS2? Between the massive blood splatters and bullet holes, visibility in Premier can drop significantly during heavy spray-downs. If you are working on an internal base, you can easily nuke these decals by hooking the render function in client.dll. Engine Logic &...
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    Source Twizzy Bootkit Base — UEFI Syscall Hook for Kernel R/W

    Found this bootkit base dubbed Twizzy — it handles the usermode to bootkit communication by hooking a specific syscall in ntoskrnl. If you are looking for a starting point for physical memory operations that dodge standard driver detection vectors, this is a solid look. Technical Capabilities...
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    Guide CS2 Internal Thirdperson — CameraState Logic & Offsets

    Anyone currently digging into the pawn system for CS2 has likely hit a wall with camera manipulation. While many just force convars or mess with OverrideView, directly manipulating the camera state via hooks provides a much cleaner implementation for internals. Got my hands on a specific...
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    Source Metin2 Javascript FishBot — RobotJS Pixel Logic Base

    Sick of the endless grind in Metin2? Found a clean, lightweight Javascript base for a fishbot that doesn't rely on complex memory hooks or internal injection. This is a pure pixel-based solution that uses RobotJS to handle the heavy lifting. https://github.com/Hiutaky/Metin2-Fishbot Technical...
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    Guide [Source] EFT Hideout Customization Unlocker — IL2CPP Internal Hook

    Getting tired of staring at the same depressing concrete walls because you haven't grinded enough? For those digging into Escape from Tarkov internals, here is a quick way to bypass the checks for hideout customization items. This specific snippet hooks into the CustomizationSolver class. It...
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    Undetected [Release] CS: Source Claude's External Multihack — 64-Bit Steam

    Still playing CSS on the 64-bit Steam build? Claude just dropped the v4 update for his external. It is strictly read-only, uses a DX9 overlay, and relies on mouse-based movement for the aimbot instead of writing to memory. If you are looking for something that does not touch the game process...
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    Source Valorant — Bettercam DXGI Triggerbot Source (NtUserInjectKeyboardInput)

    Anyone still trying to bypass Vanguard with simple pixel bots might want to take a look at this hybrid setup. It's a C# injector paired with a Python scanning script. The original author got clapped recently—likely a manual review or a signature flag—so don't go running this on your main without...
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    Source Rust Simple External Base — WinAPI Memory Framework (RPM/WPM)

    Rust for externals—it is about time more people moved away from C++ boilerplate. https://mega.nz/file/vBpX3JwR#ZTXp23_xU_7f5aSNSK2qK4bd-if008CgLMb_efF2KRE I have been digging into the Rust language for the last few days, coming from a heavy C++ background. I decided to share a simple external...
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    Guide [Source] C# Discord Overlay Hijack — SkiaSharp Rendering Base

    Looking for a stealthy way to render external visuals? Hijacking the Discord overlay is a veteran tactic. It allows you to draw your ESP and menus on a legitimately injected surface that is already part of the game's swapchain, making your overlay significantly harder to detect than a standard...
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    Source Metin2 GF OpenBot — Python Multibot with eXLib Logic

    The Metin2 GF scene is still crawling with old bases, but finding something that isn't a total pile of spaghetti is rare. This project, OpenBot, is a decent reconstruction of the old m2kmod concepts, completely rebuilt in Python. It's designed with scalability in mind, which is a breath of fresh...
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    Guide [Source] ARC Raiders — Comprehensive Asset ID to String Index

    Anyone digging into ARC Raiders knows the struggle of mapping asset IDs back to readable strings. If you're messing with internals or trying to filter specific loot or entities in an external, doing this manually is a massive waste of time. I've come across a pretty extensive mapping index that...
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    Guide [Source] FiveM Adhesive Blocker — Anti-Cheat Thread Suspension

    FiveM Adhesive Blocker — Thread Suspension Method Ever dealt with the aggressive scanning from FiveM's adhesive module? Most people try to patch bytes or hook functions, but that usually results in an immediate integrity check failure. This approach is much cleaner — a "No-Patch" technique that...
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    Source Warface — Sending SvRequestShootHit via RMI

    Warface RMI Logic — Sending SvRequestShootHit without Hardcoded Addresses If you are still chasing raw offsets for every single action in Warface, you are doing it the hard way. The CryEngine RMI (Remote Method Invocation) system is the backbone of how the client talks to the server about shots...
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    Source Escape from Tarkov — DMA IL2CPP Metadata Dumper

    Escape from Tarkov — DMA IL2CPP Metadata Dumper Source Found a solid base for the DMA crowd digging into Tarkov. If you're tired of manual reversals after every minor patch, this project simplifies the process of pulling metadata from the second machine. This is a source-only release—no binaries...
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    Source Rust — Constexpr Prefab Name to ID Hashing

    Sick of manually updating your prefab headers every time Facepunch pushes a patch? Most of the guys over in the reversal scene are still sweating over prefab IDs when you can just hash them at compile time. This is a clean, constexpr MD5 implementation that allows you to convert a full prefab...
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    Source Palworld Post Nuclear — Internal DX11 Menu Base

    If you were digging around for the original PalworldInternal-NetCrack source before it got nuked, here is the refined base I was maintaining. This build is built on a custom DX11-Base and covers Steam, Xbox/GamePass, and even Steam Deck. It is currently marked as outdated in terms of public...
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    Source Warface — Dual-Wield Sub-Weapon Pointer & Inventory Offsets

    Digging into dual-wielding logic in Warface? If you've been struggling to pull the sub-weapon pointer (L hand) correctly, you need to navigate the CInventory and CWeaponSettings classes properly. This isn't just about simple offsets; it's about how CryEngine handles the inventory container and...
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    Source Roblox Potassium Auth Bypass — JWT Crack Method

    Digging into the auth for Potassium lately? It turns out the protection relies on a local JWT verification that's easily spoofed if you have the signing key. This source allows you to forge a valid user.bin file, effectively bypassing the license check by simulating a legitimate server-side...
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