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- Mar 3, 2026
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Escape from Tarkov — DMA IL2CPP Metadata Dumper Source
Found a solid base for the DMA crowd digging into Tarkov. If you're tired of manual reversals after every minor patch, this project simplifies the process of pulling metadata from the second machine. This is a source-only release—no binaries or DLLs, so you'll need to compile it for your own setup.
Technical Implementation
The dumper is built for speed and efficiency. Instead of hammering the memory with individual requests, it uses scatter reads to grab the entire dump in a few operations. This is the standard for keeping latency low and avoiding detection vectors on the PCIe bus.
Workflow
This should help anyone looking to automate their offset updates or building a custom tool from scratch. It's a clean base that avoids the typical bloat seen in public pastes.
Anyone got a clean way to handle type name enumeration through scatter reads?
Found a solid base for the DMA crowd digging into Tarkov. If you're tired of manual reversals after every minor patch, this project simplifies the process of pulling metadata from the second machine. This is a source-only release—no binaries or DLLs, so you'll need to compile it for your own setup.
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Technical Implementation
The dumper is built for speed and efficiency. Instead of hammering the memory with individual requests, it uses scatter reads to grab the entire dump in a few operations. This is the standard for keeping latency low and avoiding detection vectors on the PCIe bus.
Workflow
- Launch Escape from Tarkov on your gaming PC and get to the main menu.
- Execute the dumper on your secondary (DMA) PC.
- Wait for the scatter read process to finish the capture.
Type Name Enumeration: Currently, the dumper does not enumerate type names. Implementing this efficiently over DMA is a hurdle that hasn't been cleared yet without trashing performance. It's a trade-off for the current scatter read speed.
Requirements: This requires a functional DMA hardware setup and a basic understanding of C++ to compile the project. It's perfect for anyone building their own radar or external framework.
Requirements: This requires a functional DMA hardware setup and a basic understanding of C++ to compile the project. It's perfect for anyone building their own radar or external framework.
This should help anyone looking to automate their offset updates or building a custom tool from scratch. It's a clean base that avoids the typical bloat seen in public pastes.
Anyone got a clean way to handle type name enumeration through scatter reads?