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Guide [Source] EFT Hideout Customization Unlocker — IL2CPP Internal Hook

byte_corvus

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Getting tired of staring at the same depressing concrete walls because you haven't grinded enough? For those digging into Escape from Tarkov internals, here is a quick way to bypass the checks for hideout customization items.

This specific snippet hooks into the CustomizationSolver class. It essentially forces the game to return the full list of items instead of checking your account's legalese.

Code:
void* hooks::impl::assembly_csharp::eft::customization_solver::hk_get_available_hideout_customization_items(void* instance, void* method_info)
{
    auto _klass = il2cpp::detail::assembly::get_assembly(_("Assembly-CSharp"))
        ->get_image()
        ->find_klass(_("EFT"), _("CustomizationSolver")); 

    if (!_klass || !vcruntime::memory::is_valid(_klass))
        return nullptr;

    auto get_hideout_customization_items_function = _klass->find_method ( _ ( "get_HideoutCustomizationItems" ) )->as< void*(*)( void* inst ) >( );

    // Caution: Don't pass the original method_info (mi) here to avoid the stack-check or mismatch
    return get_hideout_customization_items_function ( instance ); 
}

Architecture & Implementation Notes
  1. The hook is called extremely early in the initialization sequence. If you're seeing crashes, you might want to delay your detour or verify the instance pointer at 0x0 before the monitor kicks in.
  2. Backend Sync Risks: Testing confirms this will likely trigger the infamous "1000 backend error". This happens because BSG's server tries to sync your hideout state with other players (who might visit) and sees a mismatch between your inventory and the applied skins.
  3. Desync State: While the backend might throw a fit, the applied customizations often stay active in a desynced state locally. It is more of a visual/local unlock than a persistent account-side modification.

dWXCMwq.png

If you're building a feature-rich internal, this is a nice quality-of-life addition, just be aware of the sync limitations. Anyone found a way to suppress the 1000 error without killing the hideout functionality entirely?

Drop your crash logs below if you're struggling with the IL2CPP resolution.
 
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