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    Source Apex Legends External Base — ESP & Aimbot (Requires Driver)

    Apex Legends External Base DOWNLOAD If you are looking to get your feet wet with Apex Legends externals without sifting through a 500-file project, this skeletal base is a solid starting point. It covers the essentials without the usual bloated wrapper code found in most public pastes...
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    Question Phasmophobia — RPC Crash during ForceDropPropsNetworked

    Ran into a brick wall with Phasmophobia network logic lately. The game micro-stutters and immediately shuts down whenever a Photon RPC target is set to All. Interestingly, setting it to Others doesn't trigger a crash, but it also doesn't seem to execute anything meaningful on the remote end...
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    Source Apex Legends — Basic DMA Radar (MemProcFS .vmem)

    Anyone currently digging into DMA hardware knows that the MemProcFS API can be a bit of a wall for beginners. Found this approach that simplifies things by treating the memory space like a standard file system—effective if you want a chill radar without the risk of a rage-induced manual ban...
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    Source Titanfall Frontier Defense — pSilent & ESP PvE Base

    Anyone still grinding Frontier Defense or just looking for a solid PvE base for Titanfall? I've been digging through a project originally designed for PvP and ported the logic specifically for Frontier Defense (PvE). It has the essentials — pSilent and ESP — but as anyone who's messed with the...
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    Question DXGI Desktop Duplication — Capturing Empty Black/Transparent Frames

    Digging into the DXGI API for a screen capture module and I've hit a wall that's likely familiar to anyone messing with the Desktop Duplication API. I'm trying to pull frames for an external project, and while the code executes without a single HRESULT error, the actual output is a void. The...
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    Undetected [Source] GTFO Internal — Silent Aim, ESP & Godmode

    Digging into the depths of GTFO and tired of the grind? I’ve been messing with this internal project for a while. It's a comprehensive internal base that handles everything from combat automation to world visualization. Since it's internal, you'll need a decent injector to map it into the...
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    Source TF2 Killfeed Funnies — CTFHudDeathNotice_OnGameEvent Hook

    If you are looking to mess with how kills appear in the feed or just want to add some custom flavor to your TF2 internal, here is a clean way to hook the death notices. This snippet allows you to hijack the killfeed event, swap out icons (like the bumper kart), and even modify the info text...
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    Guide [Source] Far Cry Primal — Havok Engine Classes & PlayerEntity Offsets

    Digging through some old archives and found my notes from when I was reversing Far Cry Primal. If you're planning to dig into this title, it's actually fairly straightforward because it utilizes the Havok Physics engine. Since bits of Havok's source are floating around the web, you can...
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    Guide [Source] Far Cry Series — Havok Engine Entity Reversing & ESP Base

    Most of the Far Cry titles since the third installment rely heavily on the Havok Engine. If you are tired of chasing obfuscated game-specific arrays, digging into the physics engine's RTTI and structured layout is a goldmine for entity-based features like ESP or teleportation hacks. The...
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    Question THE FINALS — EAC Process ID Capture Issues & FindWindow Fails

    Ran into a brick wall trying to grab the PID for THE FINALS. I was digging into the process to set up a basic external, but standard WinAPI calls are coming up empty. Usually, a quick FindWindow or process name lookup does the trick for most titles, but EAC seems to be playing games with the...
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    Guide [Source] DiscordHook64 — Hijacking Shared Section for Traceless Overlay

    If you're looking for a stealthier way to render visuals without creating top-level windows or messing with hijackable overlays that every AC already flags, this is the move. We're talking about hijacking the shared memory section DiscordHook64 uses for its framebuffer. The Concept Discord's...
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    Source Warface — Dual-Wield Sub-Weapon Pointer & Inventory Offsets

    Digging into dual-wielding logic in Warface? If you've been struggling to pull the sub-weapon pointer (L hand) correctly, you need to navigate the CInventory and CWeaponSettings classes properly. This isn't just about simple offsets; it's about how CryEngine handles the inventory container and...
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    Undetected [Source] WoW Classic Unpacker & Deobfuscator — dumpwow Base

    Anyone currently digging into Blizzard's mess? If you have been banging your head against the obfuscation layers on the Classic client, I have got something for you. Found a solid dumper tailored for WoW Classic that handles the heavy lifting. Technical Overview This tool, known as dumpwow, is...
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    Guide Rust Language Viability — Cheat Dev vs C++ Standard

    Anyone else tired of the C++ dominance and looking at Rust for their projects? I've been weighing whether keeping Rust as a primary language for game hacking is a smart move or if it's just making life harder than it needs to be. The Reality of the Language Gap Rust is a beast—memory safety and...
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    Question Rust — Fixing Projectile Prediction Logic for Hunting Bows

    Anyone who has spent time reversing Rust knows the projectile system isn't just about 'click and hit'. I've seen this specific code snippet circulating in several public bases and low-tier private builds, but it's fundamentally flawed for anything other than a target running straight at you...
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    Source Apex Legends — Working Spectator Check & Observer List Logic

    Sick of getting clapped by a manual ban because you didn't realize half the lobby was watching your 'insane' recoil control? Most public bases have broken spectator lists lately. Here is a solid implementation that actually works, including tracking teammates who are following your POV. The...
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    Guide KMBox B+ Pro — HID Descriptors, Input Security, and Humanization

    Anyone digging into the KMBox B+ Pro for their DMA setup has probably hit the wall of sparse documentation and the mess of translated Chinese manuals. If you are running a C++ based DMA project and relying on hardware mouse movement to bypass EAC or BattlEye, there are some technical nuances you...
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    Guide Roblox — Beginner RE Resources for Custom Executor Dev

    Transitioning from using off-the-shelf executors to building your own low-level C++ software is a massive jump, especially with Hyperion sitting in the way. I've seen plenty of guys getting comfortable with Lua scripts but hitting a brick wall when they try to move into the "meat" of the...
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    Source Apex Legends DX12 Renderer — DirectComposition Overlay Base

    Apex Legends has been pushing the DX12 transition hard, and if you're still relying on ancient DX11 or hijacked GDI overlays, you're just asking for performance hits and detection flags. I'm dropping a clean Direct3D 12 renderer base that utilizes DirectComposition to achieve high-performance...
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    Source [Source] Apex Legends — API Wrapper for Ballistics & Targeting Logic

    Got my hands on a decently structured API wrapper for Apex. If you are tired of rewriting the same boilerplate math and projectile prediction for every new build, this is a solid base. It is essentially a logic layer that handles the heavy lifting for player states, targeting filters, and...
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