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Source Call of Duty: Black Ops 3 — Axera External ZM Trainer C++

byte_corvus

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If you're still digging around the BO3 Zombies scene, you know the drill — internals can be a pain with stability on custom maps. This is a solid external base for Call of Duty: Black Ops 3 Zombies, written in C++ and utilizing DirectX 11 with an ImGui framework. It’s clean, functional, and since it's external, you're not hooking game functions directly, which keeps things a bit more stable for those high-round runs.

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Technical Breakdown
This project is built on a standard RPM/WPM logic for BO3. It handles basic player stats and zombie entities without being overly bloated. The latest iterations fixed the aimbot targeting and implemented a proper configuration system so you don't have to toggle everything manually every time you launch.

Feature Set
  1. GodMode — Works for all players in the session.
  2. Ammo Persistence — Unlimited Clip and Stock Ammo for the squad.
  3. Economy — Unlimited Points for everyone.
  4. Combat Mods — Rapid Fire, No Recoil (Host only), and Weapon Cycle.
  5. Movement — Modifiable Jump Height.
  6. Visuals — 2D Boxes, Brackets, Snaplines, and a Zombie Counter.
  7. Health ESP — Smooth color-coded health bars with text values above zombie heads.
  8. Zombie Utility — Insta Kill and Zombie Teleportation with hotkey support.
  9. Aimbot — Targeting logic for the closest entity.

Source & Compilation Notes
If you're planning to build this yourself or use it as a base for a more advanced project, make sure your environment is set up correctly. Don’t try to compile this as x86 and wonder why your offsets are garbage.

Code:
Platform: x64 Release
Language Standard: ISO C++20 (/std:c++20)
C Standard: ISO C17
Character Set: Multi-Byte
Subsystem: Windows

v1.1.0 — Bug fixes and codebase optimization. Added UI refinements.
v2.2 — Major rework of the Health Bar ESP. Fixed crashes related to exiting sessions while GodMode or No Recoil were active.
v3.0 — Integrated the Config System and fixed the Aimbot targeting logic. Further codebase cleanup for better readability.

Usage
  1. INSERT — Toggle Menu
  2. HOME — Unload/Close Tool

Links:
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Note: If you're running this on custom maps, the zombie counter and ESP might behave differently depending on how the map creator handled entity spawns, but it's generally compatible.

Anyone tested the aimbot logic on the more complex DLC maps like Revelations lately?
 
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