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il2cpp

  1. byte_corvus

    Guide [Source] EFT Hideout Customization Unlocker — IL2CPP Internal Hook

    Getting tired of staring at the same depressing concrete walls because you haven't grinded enough? For those digging into Escape from Tarkov internals, here is a quick way to bypass the checks for hideout customization items. This specific snippet hooks into the CustomizationSolver class. It...
  2. byte_corvus

    Guide Rust — Finding BaseNetworkable Chain & Entity Decryptions

    If you're still relying on outdated dumps or waiting for someone to leak offsets every update, you're doing it wrong. Reversing Rust's entity list isn't rocket science if you know how to follow the chain in IDA. Stop being a script kiddie and learn how to pull these yourself. Locating the Entry...
  3. byte_corvus

    Guide [Source] Phasmophobia — BepInEx IL2CPP Crash Bypass & Modding

    Phasmophobia’s attempt at an 'anti-cheat' is essentially just the game triggering internal routines to force-close or crash the process if it detects unauthorized loaders like BepInEx or MelonLoader. If you have been trying to run mods and getting nuked on startup, here is the technical...
  4. byte_corvus

    Guide Rust External ESP — IL2CPP GC Handle & EntityList Validation

    Rust updates always tend to break the most brittle parts of an external's chain, especially when you're dealing with IL2CPP's garbage collector handles and the entity realm. If you're seeing entity counts that don't match the server population or your W2S is returning zeros across the board...
  5. byte_corvus

    Question Unity — Finding Stable Offsets for C# Managed Types

    Digging into Unity applications always brings up the same headache: dealing with the managed heap. If you are coming from a pure C++ background, the way .NET handles objects can feel like a maze of dynamic allocations that break the moment you restart the process. The Problem Getting a pointer...
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    Question Android Unity Reversing — Handling il2cpp Byte Arrays in ARMv7

    Anyone digging into libil2cpp.so binaries on Android knows the struggle of ARMv7 patching when Unity's managed types get in the way. If you are trying to intercept a function that returns a byte array and swap it for your own data, there is a massive architectural trap you need to avoid. The...
  7. byte_corvus

    Source Escape from Tarkov — DMA IL2CPP Metadata Dumper

    Escape from Tarkov — DMA IL2CPP Metadata Dumper Source Found a solid base for the DMA crowd digging into Tarkov. If you're tired of manual reversals after every minor patch, this project simplifies the process of pulling metadata from the second machine. This is a source-only release—no binaries...
  8. byte_corvus

    Question Phasmophobia — RPC Crash during ForceDropPropsNetworked

    Ran into a brick wall with Phasmophobia network logic lately. The game micro-stutters and immediately shuts down whenever a Photon RPC target is set to All. Interestingly, setting it to Others doesn't trigger a crash, but it also doesn't seem to execute anything meaningful on the remote end...
  9. byte_corvus

    Question Rust — Internal il2cpp Runtime Offset Finding & Obfuscation

    Sick of manual dumping every time Facepunch pushes a minor patch? I'm currently trying to get my internal base to handle runtime auto-updates for the player ESP, but the obfuscation is hitting hard. When going internal, the goal is usually to stay dynamic to avoid the headache of updating...
  10. byte_corvus

    Question Rust — Dumping Decryption Routines and Function Patterns

    The Wall: Moving Beyond Static Offsets Anyone else tired of their dumper hitting a wall because the game updated its decryption logic? We've all been there—you've got your offsets pouring in, but the moment you try to read a networked property, it's just garbled junk. In the current state of...
  11. byte_corvus

    Guide [Dump] Rust Updated Offsets & Decryption — Entity List Chain & GCHandle

    Facepunch keeps shifting pointers, so it is time to refresh your headers. If you are tired of chasing offsets after every minor patch, here is a solid breakdown of the current state of Rust's classes and the crucial decryption steps for the entity list. This is the technical meat required to get...
  12. byte_corvus

    Question [Discussion] Rust — EAC Integrity Checks on GameAssembly.dll .text Section

    Anyone currently digging into Rust's IL2CPP assembly? I've been spending some time reversing GameAssembly.dll, specifically looking at how weapon fire and aimcone logic is handled. The goal is to find clean endpoints for external patching to kill the cone, but the big question is always the EAC...
  13. byte_corvus

    Undetected [Release] Sons Of The Forest Gibson Menu — ESP, Spawner & World Hacks

    Sons of the Forest isn't exactly a competitive sweat-fest, but surviving the late-game cannibal raids and managing stamina can be a chore if you're just looking to build. I got my hands on the Gibson Menu — a straightforward IL2CPP-based internal for those who want to skip the survival grind...
  14. byte_corvus

    Source EFT Aimbot — IL2CPP MovementContext Rotation Logic

    Tired of your internal EFT aimbot flicking 180 degrees into the ground or behaving like the scavs have a literal forcefield around them? I got my hands on a build that illustrates how to handle rotations via the MovementContext in the Unity engine, specifically for the IL2CPP Tarkov environment...
  15. byte_corvus

    Question MapleStory World — Reversing xlua.dll and il2cpp Offsets

    Anyone currently digging into the MapleStory World internals? I've been messing with the engine and finally got a decent workflow going, but I've hit a bit of a crossroads regarding the architecture of the automation script. Current Progress: Right now, I've got the data collection side sorted...
  16. byte_corvus

    Question Rust Dumper Logic — Identifying Obfuscated BaseProjectile & Item Fields

    Tired of hitting a wall while trying to build a reliable dumper for Rust? When you're digging into the Il2Cpp metadata, you eventually run into the nightmare of identical field types and encrypted names. The core of the problem lies in classes like BaseProjectile and Item. You have fields like...
  17. byte_corvus

    Question Phasmophobia — Finding Ghost Name and Room IDs via JournalController

    Anyone else digging into Phasmophobia internals lately? I've been messing around with Cheat Engine and Mono trying to pull specific game data like the ghost's name and room IDs. If you've tried using standard offsets from il2cpp.h, you probably noticed they can be absolute garbage or just plain...
  18. byte_corvus

    Question Genshin Impact — Problems Dumping libIl2cpp.so & UnityPlayer.dll

    Anyone else hitting a wall trying to dump the current Genshin build? It looks like the standard tools are tripping over Hoyoverse's custom implementation again. If you are looking for libIl2cpp.so, you are likely looking at the Android/Mobile binary, whereas the PC version relies on the...
  19. byte_corvus

    Question Phasmophobia GhostActivity — Triggering Ghost Interactions post-update

    Anyone digging into the latest Phasmophobia builds lately? I am running into a wall with GhostActivity after the recent refactoring. Previously, hooking the interaction was a breeze—just a simple jmp to GhostActivity.Interaction inside the update loop did the trick. With the current structure...
  20. byte_corvus

    Question Rust Devblog 240 — FakeAdmin flag implementation issues

    Anyone digging into the devblog 240 codebase recently? I am hitting a wall trying to force the admin status on the local player. public global::BasePlayer.PlayerFlags playerFlags; public enum PlayerFlags { IsAdmin = 4 } I have been trying to flip the bits using playerFlags |= 4, but the...
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