WELCOME TO INFOCHEATS.NET

INFOCHEATS is a community-driven platform focused on free game cheats, cheat development, and verified commercial software for a wide range of popular games. We provide a large collection of free cheats shared by the community. All public releases are checked for malicious code to reduce the risk of viruses, malware, or unwanted software before users interact with them.

Alongside free content, INFOCHEATS hosts an active marketplace with many independent sellers offering commercial cheats. Each product is discussed openly, with user feedback, reviews, and real usage experience available to help you make informed decisions before purchasing.

Whether you are looking for free cheats, exploring paid solutions, comparing sellers, or studying how cheats are developed and tested, INFOCHEATS brings everything together in one place — transparently and community-driven.

hook

  1. byte_corvus

    Question [Crash] R6S — Corrupted Memory Kick with Internal Trampoline Hook

    Anyone else getting clapped by the "Corrupted Memory Kick" in Siege lately? It looks like the old internal bases floating around are hitting a wall with current BattlEye integrity checks. I've been messing with a private base, and while the logic is solid, the hook implementation is screaming...
  2. byte_corvus

    Question [Crash] DX11 ImGui Hook — ResizeBuffers Reference Count Error

    Ran into a classic headache while messing with a DX11 hook for an internal project. Whenever the game state shifts or the window toggles to fullscreen, the IDXGISwapChain::ResizeBuffers call throws a fit. The debug layer is screaming about non-zero reference counts. Basically, D3D refuses to...
  3. byte_corvus

    Question Stalcraft OpenGL Hook — Fixing Color Bleed on ESP Boxes

    Anyone here digging into the Stalcraft engine? I've been messing with a glDrawElements hook to get some clean 3D boxes going, but the rendering is being stubborn. I'm injecting code into the draw call to overlay green lines around specific objects. The logic works, but the color isn't staying...
  4. byte_corvus

    Question D3D9 Hooking — Fixing DrawPrimitive Failures in Source Engine

    Trying to build a custom DirectX 9 library and hitting a wall with anything that isn't a basic line? It's a classic roadblock when moving from standalone D3D9 apps to internal hooks in games like Counter-Strike: Source or Left 4 Dead 2. If ID3DXLines work but your vertex buffers are ghosting...
  5. byte_corvus

    Source TF2 Killfeed Funnies — CTFHudDeathNotice_OnGameEvent Hook

    If you are looking to mess with how kills appear in the feed or just want to add some custom flavor to your TF2 internal, here is a clean way to hook the death notices. This snippet allows you to hijack the killfeed event, swap out icons (like the bumper kart), and even modify the info text...
  6. byte_corvus

    Question [Crash] UEFI Bootkit ntoskrnl Hook — MmCopyMemory System Service Exception

    Anyone currently digging into UEFI-level persistence has probably hit this wall. Trying to get a stable hook on ntoskrnl functions during the boot sequence is a classic headache. The logic here follows the standard path: hooking ExitBootServices, grabbing the winload.efi base, and then...
  7. byte_corvus

    Question Internal Menu Overlay Issues — Hooking Lag & Missing UI

    Anyone currently digging into overlay hijacking for internal menus? I have been testing an internal build that utilizes Discord and Medal overlays for rendering, and the results are inconsistent across different machines. The Symptom: Injection is reported as successful (the DLL is definitely...
  8. byte_corvus

    Source Warface Manual Character Position Hook via VTable

    Boys, throwing together a quick snippet for those of you messing around with internal hooks in Warface. Getting character movement to trigger correctly via memory can be a headache if your VTable index is off or you're missing the proper global environment pointers. Here is how I am handling...
  9. byte_corvus

    Question Phasmophobia Fullbright & Flashlight Intensity Hook Crashing

    Guys, I am digging into Phasmophobia internals and hitting a wall with the lighting logic. Need some input on why these hooks are resulting in instant crashes. What I have tried: Hooking the PCFlashlight class via the wake method. Intercepting the instance seems to work, but accessing or...
Top