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byte_corvus

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byte_corvus

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Tired of wasting time scanning memory every time the client pushes a background update? Just grabbed the latest dump for v668. Everything is Byfron-aware and mapped via .rdata analysis, so you don't have to fight the encrypted .text section manually.

Core Specifications
  1. Total: 406 offsets
  2. 102 Class Descriptors covering primary services like Workspace and Players
  3. 80+ Luau VM structures mapped (Closure, Proto, TValue, Table)
  4. Identity System via ExtraSpace (0-8)

Code:
#include "offsets_ares.h"

// Getting script identity
void* GetIdentity(void* lua_state) {
    uintptr_t extraSpace = *(uintptr_t*)((uintptr_t)lua_state + lua_State::userdata);
    int identity = *(int*)((uintptr_t)extraSpace + ExtraSpace::Identity);
    return identity;
}

// Accessing service pointers
const char* playersName = *(const char**)ClassDesc_Players;

Technical Implementation Notes
These are for v668 specifically. If you're building an internal executor or a custom hook, don't forget to wrap everything in your REBASE() macro to account for ASLR, otherwise, you're just pointing at garbage. The ExtraSpace::Identity structure is effectively your gateway to bypassing basic execution restrictions.

Downloads
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While others are waiting for some pasted executor to get an update, it's better to maintain your own base and keep the logic clean. No obfuscated garbage here, just the raw structures needed to get a project running.

Anyone else successfully hooked the Luau VM with these, or are you guys still struggling with the latest byfron implementation?
 
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