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  1. byte_corvus

    Question x64 ASM — Rescuing Return Values from External Shellcode Calls

    Writing custom shellcode to invoke functions like my_malloc externally is a standard move when you're bypassing standard hooks or manual mapping, but it's easy to trip over the x64 calling convention. The Problem The current implementation successfully triggers the function call, but the...
  2. byte_corvus

    Guide Crystal of Atlan — Reversing Stamina Offsets in Seria.exe

    Diving into the internals of Crystal of Atlan and looking at the stamina logic. It seems the game handles resource values via standard floating-point instructions in the main module. The Technical Breakdown Based on the dump from Seria.exe, the engine is using movss to pull the stamina value...
  3. byte_corvus

    Question The Hunter Call of the Wild — AOB Signature Update Assistance

    Spent the last few hours messing with some outdated tables for The Hunter: Call of the Wild, and I'm hitting a wall with the AOB signature injection. Seems like the recent updates shifted the memory layout or obfuscated the specific module pointers I was relying on. The Current Script...
  4. byte_corvus

    Source Roblox v668 — Offsets and Luau VM Structures

    Tired of wasting time scanning memory every time the client pushes a background update? Just grabbed the latest dump for v668. Everything is Byfron-aware and mapped via .rdata analysis, so you don't have to fight the encrypted .text section manually. Core Specifications Total: 406 offsets 102...
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