WELCOME TO INFOCHEATS.NET

INFOCHEATS is a community-driven platform focused on free game cheats, cheat development, and verified commercial software for a wide range of popular games. We provide a large collection of free cheats shared by the community. All public releases are checked for malicious code to reduce the risk of viruses, malware, or unwanted software before users interact with them.

Alongside free content, INFOCHEATS hosts an active marketplace with many independent sellers offering commercial cheats. Each product is discussed openly, with user feedback, reviews, and real usage experience available to help you make informed decisions before purchasing.

Whether you are looking for free cheats, exploring paid solutions, comparing sellers, or studying how cheats are developed and tested, INFOCHEATS brings everything together in one place — transparently and community-driven.

hooking

  1. byte_corvus

    Source Combat Arms Multi-Client Mutex Hook — CA_GAME Bypass

    Bypassing the single-instance limitation in Combat Arms usually boils down to how the game handles its global mutex. For years, the signature identifier has been CA_GAME. If you try to launch a second instance, the client checks if this mutex exists and kills the process if it finds a handle. I...
  2. byte_corvus

    Guide Minecraft — Reversing OpenGL Rendering for ESP with Nsight Graphics

    If you are tired of searching for offsets in Minecraft after every minor patch, it is time to stop playing with memory and start looking at what the GPU actually sees. NVIDIA Nsight Graphics is a beast for reversing render pipelines. It lets you fingerprint OpenGL functions, inspect buffers, and...
  3. byte_corvus

    Question Freestyle GunZ — NtProtectVirtualMemory Hook Bypass & Reversing

    Anyone digging into the older private server scene lately? I took a look at Freestyle GunZ and their current protection scheme. It is heavily packed with VMProtect and seems to have inherited some legacy anti-cheat modules that have been Frankenstein-ed together over the years. The Protection...
  4. byte_corvus

    Question Rust — ClientInputHook ModelState Flag Issues

    Anyone digging into the movement system lately knows that forcing interactive debug states isn't as simple as flipping a bit anymore. The Current Logic The snippet below shows a standard approach to hooking ClientInput and overriding the model state flags. The goal is usually to trick the...
  5. byte_corvus

    Question Roblox Internal — TaskScheduler & lua_state Acquisition Logic

    Anyone still digging into Roblox internals since Bitdancer took over? Trying to map out a reliable execution flow for an internal project and looking for some verification on the job-loop logic. The Logic Flow The standard approach for a raw internal usually follows this chain: Inject DLL...
  6. byte_corvus

    Guide Rust projectileVelocityScale 0.00 — Bullet Prediction Logic

    Anyone digging into Rust's internal structures likely hit this wall. When your projectVelocityScale reads 0.00, it basically kills your bullet drop prediction because your multiplier logic goes to hell. The Issue If you are reading from heldEntity + 0x334, you are likely getting garbage data...
  7. byte_corvus

    Guide Safest ESP Drawing Methods — OpenGL Overlay vs DirectX Hooking

    Anyone who's spent more than a week in reverse engineering knows the internal vs external drawing debate never ends. If you're moving past offline projects and looking at titles protected by EAC or BattlEye, your choice of drawing method can get you clapped before you even finish your first...
  8. byte_corvus

    Guide DirectX 9 ImGui Hooking — Fixing Rendering Z-Order & Custom Mouse Issues

    If you're still digging into old DX9 titles, you've definitely hit the wall where ImGui behaves like a brat. A common headache being discussed lately involves custom UI windows rendering inside the game's native windows instead of as a clean overlay, coupled with mouse input being hijacked by...
  9. byte_corvus

    Question Assault Cube Internal C# NativeAOT — ImGui & Dependency Issues

    Been digging into the current state of C# internals using NativeAOT lately. If you've ever tried to move away from messy externals and into the game process, you know the struggle of keeping that output clean. I’ve got a basic internal base running for Assault Cube. Finding offsets and...
  10. byte_corvus

    Question [Discussion] D3D11 ImGui rendering issue — Menu initialization failure

    Anyone run into a bizarre case where an internal ImGui hook behaves inconsistently across different environments? I have a project using the Discord legacy overlay for rendering. On some rigs, it is rock solid. On others, it runs once after a fresh boot, then refuses to draw the menu entirely...
  11. byte_corvus

    Question DX12 Internal Overlay — Locating SwapChain VTable Hook

    Anyone currently digging into DX12 internals for a clean overlay? I'm trying to move away from lazy wrappers and noisy system-wide detours. The goal is to hook the game's actual Present function — specifically the one used internally by the game’s own swapchain instance, rather than just...
  12. byte_corvus

    Guide [Crash] DX12 Hook — Window Resizing and Resolution Change Crashes

    Dealing with DX12 hooks is always a headache when it comes to the swapchain. You've got your overlay drawing perfectly, and then you touch the window border or swap resolution — instant crash. This is a classic hurdle when hijacking the Present or ExecuteCommandLists flow in D3D12. The...
  13. byte_corvus

    Question D3D9 Model Recognition — Stride 52 and Outline Dependency Issues

    Anyone digging into D3D9 hooks lately? I've run into a bizarre wall with an internal project. I'm targeting models with Stride 52, but the detection logic is behaving like a ghost. It only picks up the models if I flip the in-game "enemy outline" setting on, which is basically a death sentence...
  14. byte_corvus

    Question [Crash] CrossFire Dumping Issues with x64dbg and ScyllaHide

    Anyone digging into CrossFire internals recently has likely run into the same wall. The moment you try to attach or dump crossfire.exe with x64dbg and ScyllaHide, the game window kicks you to the desktop or triggers a hard minimize. The technical hurdle: It is clear the anti-cheat has specific...
  15. byte_corvus

    Question Phasmophobia GhostActivity — Triggering Ghost Interactions post-update

    Anyone digging into the latest Phasmophobia builds lately? I am running into a wall with GhostActivity after the recent refactoring. Previously, hooking the interaction was a breeze—just a simple jmp to GhostActivity.Interaction inside the update loop did the trick. With the current structure...
  16. byte_corvus

    Question D3D11 ImGui Overlay — Blackscreen on Windows 11 24H2 Injection

    Anyone else hit a wall with DX11 ImGui overlays on the latest 24H2 build? I'm running into a consistent blackscreen when injecting via mmap or LoadLibrary into a legit process. Works fine as a standalone exe, and no issues on Win10 or 23H2. Technical Breakdown: Target: DX11 hooks inside a...
  17. byte_corvus

    Source Rust — Flashbang Overlay Instance & Memory Bypass

    Finally got around to cleaning up the anti-flashbang logic for Rust. If you are tired of getting blinded by grenades while holding a choke point, this dump should save your retinas. It hits the FlashbangOverlay instance directly via RPM. Implementation Details The approach uses a standard...
  18. byte_corvus

    Question Rust Devblog 240 — FakeAdmin flag implementation issues

    Anyone digging into the devblog 240 codebase recently? I am hitting a wall trying to force the admin status on the local player. public global::BasePlayer.PlayerFlags playerFlags; public enum PlayerFlags { IsAdmin = 4 } I have been trying to flip the bits using playerFlags |= 4, but the...
  19. byte_corvus

    Question Team Fortress 2 Linux — Secure Dialog Bypass Standalone

    Has anyone managed to extract or port the secure dialog bypass logic specifically from the Amalgam Linux build into a standalone tool? I am currently looking for a cleaner way to handle the TF2 secure dialogs on Linux without needing the overhead of the full Amalgam source. Most of the...
  20. byte_corvus

    Source CrossFire MessageBox Engine — Internal Call Hooking

    Cleaning out my local storage and found this snippet for CrossFire. It's an internal MessageBox hook that bypasses the standard UI flow by hitting the engine's direct popup handler. Useful if you're reverse engineering the CShell module and need a quick debug output or a way to trigger custom...
Top