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Still grinding movement in CSS?
Got my hands on a movement utility for CS:Source that focuses on strafe optimization and path recording. It's an internal build put together over a few days, using logic pulled from the test2.dll source. If you're tired of messing with clunky scripts that don't bridge the gap between velocity and yaw, this is worth a look.
Features Breakdown:
Technical Execution
Since this is an internal project based on existing movement logic, you'll need a standard injector. The codebase is essentially a wrapper around the test2 implementation, making it accessible for testing on local or non-VAC secured servers. It's a solid base if you're looking to integrate movement modules into your own internal projects. If you've messed with the Source engine before, you'll know these offsets aren't going anywhere soon.
Anyone tested this on the latest engine build yet?
Got my hands on a movement utility for CS:Source that focuses on strafe optimization and path recording. It's an internal build put together over a few days, using logic pulled from the test2.dll source. If you're tired of messing with clunky scripts that don't bridge the gap between velocity and yaw, this is worth a look.
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Features Breakdown:
- Strafe Optimizer — Aligning your camera and movement keys for maximum velocity gain.
- Movement Recorder — Log your paths and jumps for reproduction or testing.
- Internal Interface — On-screen menu for live adjustments.
Technical Execution
Since this is an internal project based on existing movement logic, you'll need a standard injector. The codebase is essentially a wrapper around the test2 implementation, making it accessible for testing on local or non-VAC secured servers. It's a solid base if you're looking to integrate movement modules into your own internal projects. If you've messed with the Source engine before, you'll know these offsets aren't going anywhere soon.
- Target: Counter-Strike: Source
- Type: Internal (.DLL)
- Dependencies: Standard VCRedist
- Logic Source: test2.dll derivative
- Type: Internal (.DLL)
- Dependencies: Standard VCRedist
- Logic Source: test2.dll derivative
Anyone tested this on the latest engine build yet?