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source engine

  1. byte_corvus

    Question CS: Source — Thirdperson Viewmodel and Leg Animation Glitch

    Anyone currently digging into the Source engine and fighting with viewmodel snaps? I am running into a persistent issue when toggling thirdperson in CS: Source where the viewmodel animations break for several frames upon switching back to first-person. Additionally, the leg animations are...
  2. byte_corvus

    Guide CS: Source — Fix "ERROR" Models on Modded Servers

    Sick of those giant red ERROR signs blocking your crosshair because a modded server has garbage asset management? This is a clean technical fix to overwrite custom or missing models with defaults before the engine tries to process them. The Logic We hook FrameStageNotify at stage 2...
  3. byte_corvus

    Undetected [Release] CS:Source Strafe Optimizer — Movement Recorder Base

    Still grinding movement in CSS? Got my hands on a movement utility for CS:Source that focuses on strafe optimization and path recording. It's an internal build put together over a few days, using logic pulled from the test2.dll source. If you're tired of messing with clunky scripts that don't...
  4. byte_corvus

    Guide Counter-Strike: Source — External Interface Dumper

    Still hardcoding your interface strings like a paste-monkey in Counter-Strike: Source? If you are building an external (RPM/WPM based) tool, relying on static offsets for things like VEngineClient013 or VClient017 is a surefire way to have your build break after a minor engine update. This...
  5. byte_corvus

    Guide [Dump] CS:S V93 Offsets — Client, Engine & CBasePlayer Netvars

    For the guys still rocking the Source engine, here's a fresh update for the V93 build. If you're building a simple external or fixing up an old internal project, these should get you back on track without having to spend an hour in Cheat Engine yourself. Base & View Offsets These were pulled...
  6. byte_corvus

    Guide Aimbot Detection Bypass — Mouse Input Quantization

    Tired of getting clapped by server-side sanity checks while your memory aimbot is supposedly "UD"? Most paster-tier internal and external cheats compute target angles and slam them into the view rotation without a second thought. What gets missed is that legitimate mouse input is quantized...
  7. byte_corvus

    Guide [Crash] Day of Defeat — DrawModelExecute DME Hook Stability Issues

    Anyone still messing with the Source engine knows that DrawModelExecute (DME) is a fickle beast. One wrong check and you're staring at a desktop instead of a capture point. Recently ran into a specific crash where the game would dump to desktop during the loading screen if the cheat was already...
  8. byte_corvus

    Question Day of Defeat — SetupBones Access Violation in ESP Render

    The classic Source Engine struggle — you drop a simple loop for your ESP and suddenly the client decides it's time to CTD. Usually, SetupBones is the culprit here, especially if you're calling it from a hook like PaintTraverse without the right synchronization or if your entity pointers are...
  9. byte_corvus

    Guide [Source] Apex Legends — Offset SDK Browser (Nested RecvTables)

    Had to get my hands on this SDK browser for Apex. If you are tired of manually digging through ReClass or hunting for strings in IDA after every minor patch, this might save you some time. It's basically a live Offset SDK browser specifically for Apex Legends. The logic here is decent — it...
  10. byte_corvus

    Question D3D9 Hooking — Fixing DrawPrimitive Failures in Source Engine

    Trying to build a custom DirectX 9 library and hitting a wall with anything that isn't a basic line? It's a classic roadblock when moving from standalone D3D9 apps to internal hooks in games like Counter-Strike: Source or Left 4 Dead 2. If ID3DXLines work but your vertex buffers are ghosting...
  11. byte_corvus

    Source TF2 Killfeed Funnies — CTFHudDeathNotice_OnGameEvent Hook

    If you are looking to mess with how kills appear in the feed or just want to add some custom flavor to your TF2 internal, here is a clean way to hook the death notices. This snippet allows you to hijack the killfeed event, swap out icons (like the bumper kart), and even modify the info text...
  12. byte_corvus

    Undetected [Release] Day of Defeat: Source — DOD:SGhost VAC Bypass & Injector

    DOD:SGhost is a hex-edited variation of the classic CSGhost injector. By modifying the target process strings in the binary via HxD, the tool has been pivoted to handle Day of Defeat: Source instead of the original CS:GO target. DOWNLOAD VIRUSTOTAL Core Features: VAC Bypass — Inherits the...
  13. byte_corvus

    Question Apex Legends Glow Offsets — Steam Build Dumping & Highlight Logic

    Anyone currently digging into the latest Steam build for Apex? I'm trying to update my external and need to dump the glow offsets manually. EAC is being a pain as usual, but the glow logic usually stays consistent between patches unless Respawn does a major refactor. I'm specifically looking...
  14. byte_corvus

    Question Team Fortress 2 Linux — Secure Dialog Bypass Standalone

    Has anyone managed to extract or port the secure dialog bypass logic specifically from the Amalgam Linux build into a standalone tool? I am currently looking for a cleaner way to handle the TF2 secure dialogs on Linux without needing the overhead of the full Amalgam source. Most of the...
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