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Found this internal base for Lethal Company. It is heavily based on Infinite Company logic and uses Harmony for patching. Since the original dev stopped maintaining it, this is primarily a solid foundation for those looking to update offsets or fix the current bugs yourself. It is a C# internal that covers everything from movement to griefing the lobby.
Technical Highlights & Architecture
This is a Unity-based internal that hooks into the game's RPC calls and local player controllers. It requires .NET Framework 4.8 and the Harmony (net48) library to function. If you are building from the source, ensure your references are correctly pointed to the game's managed assemblies.
Movement & Self Features
World & Ship Control (Host/Misc)
Visuals & Player ESP
Trolling & Griefing Tools
Known Issues & Logic Gaps
GitHub:
Manual Setup
To run this, you will need a standard injector to map the DLL into the game process. Ensure you have the Harmony dependency in the same directory or properly referenced if you're compiling the build yourself.
Anyone managed to fix the Ghost Girl ESP logic in this base yet? Drop your fixes or updated offsets below.
Technical Highlights & Architecture
This is a Unity-based internal that hooks into the game's RPC calls and local player controllers. It requires .NET Framework 4.8 and the Harmony (net48) library to function. If you are building from the source, ensure your references are correctly pointed to the game's managed assemblies.
Movement & Self Features
- God Mode — Full damage negation.
- Infinite Stamina & No Weight — Sprint forever regardless of the scrap you are hauling.
- Interaction Hacks — Grab items through walls, ignore distance limits, and one-hand two-handed objects.
- Speed & Jump Modifiers — Adjustable walk/sprint speeds and jump height.
- Possession — Allows you to possess the nearest enemy and control them visibly.
- Noclip-like interactions — Night vision and disabling fall damage.
World & Ship Control (Host/Misc)
- Quota & Credits — Set the quota (Host only) or add/remove group credits.
- Ship Remote — Land or start the ship from anywhere, toggle lights/TV, or play terminal noise.
- Map Control — Unlock all doors, explode all mines instantly, or force the deposit desk tentacles to attack players.
- Item Management — Teleport all scrap on the planet directly to your location.
Visuals & Player ESP
- Comprehensive ESP — Track players, enemies, items (with value), ships, and hazards like landmines or steam.
- Player Health & Distance — Real-time stats for everyone in the session.
- Graphics Tweaks — Remove fog, visor overlay, and depth of field for better visibility.
Trolling & Griefing Tools
- Sensitive Landmines: Detonates when anyone is in range.
- Jetpack Sabotage: Makes all jetpacks explode on equip.
- Chat Spoofing: Send anonymous messages or spam as other players.
- Enemy Teleportation: Move all enemies to a specific player's position.
Known Issues & Logic Gaps
- Instant Interact: Using this on certain doors can trigger a kick from the session.
- Ghost Girl: Currently does not render on the ESP due to specific entity handling.
- Gift Boxes: Item use logic for these is currently unstable and may cause crashes.
GitHub:
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Manual Setup
To run this, you will need a standard injector to map the DLL into the game process. Ensure you have the Harmony dependency in the same directory or properly referenced if you're compiling the build yourself.
Anyone managed to fix the Ghost Girl ESP logic in this base yet? Drop your fixes or updated offsets below.