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Source [Dump] Apex Legends — Updated Glow and Spectator Offsets

byte_corvus

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Always a pain when these shift after a patch. I've been digging through the latest dump to find where the glow logic and observer lists landed. If you're building an external or working on a legacy internal base, these should get your visuals and spectator warnings back online.

Glow & Highlight Logic
The highlight struct size remains at 0x34, which is good news for anyone using hardcoded struct offsets. This handles everything from visibility types to the far fade distance for your ESP.

Code:
// Glow Offsets
#define OFF_GLOW_THROUGH_WALL 0x26C // m_highlightVisibilityType
#define OFF_GLOW_HIGHLIGHT_ID 0x298 // m_highlightServerActiveStates
#define OFF_GLOW_DISTANCE 0x294 // Highlight_SetFarFadeDist
#define OFF_GLOW_HIGHLIGHTSettings 0x68762f0 // [Miscellaneous]->HighlightSettings
#define OFF_HIGHLIGHT_TYPE_SIZE 0x34 // Highlight struct size (Unchanged)

Observer / Spectator Offsets
Tracking who is watching you is critical to avoid manual bans. The observer list logic is sitting at the following addresses:

Code:
// Observer/Spectator Offsets
#define OFF_OBSERVER_LIST 0x612e608 // [Miscellaneous]->observerList
#define OFF_OBSERVER_INDEX 0x968 // [RecvTable.DT_GlobalNonRewinding]m_gameTimescale

  1. The highlight settings offset is a direct pointer found in the Miscellaneous section of the dump.
  2. If you're running external, remember that EAC is still stripping handles aggressively—make sure your driver is handling the process access correctly.
  3. Double-check your base address calculations before applying these, or you will trigger a null pointer exception the moment you try to read the highlight state.

Anyone found the local player camera offsets for the current build yet?

upd:
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Latest Offsets 04/11/2026
 
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