- Status
- Offline
- Joined
- Mar 3, 2026
- Messages
- 703
- Reaction score
- 457
If you are running a DMA setup to stay under the radar in Premier, this project is worth a look. It is a solid implementation that goes beyond the basic RPM/WPM pastes, specifically using VPK parsing for visibility checks—a much cleaner approach than most public bases.
Technical Overview
This isn't just another ESP overlay. The logic handles platform decryption and uses AnimGraph updates to keep the bone data accurate. It supports external hardware like KMBox (MAKCU) for the aimbot movement, which is mandatory if you actually care about your hardware ID.
Core Feature Set
Web Radar Implementation
Clean, responsive, and runs on a secondary device to keep your main PC clean.
Usage & Requirements
To run this, you obviously need a PCIE DMA card (35T/75T or similar) and a second PC. For the overlay, a fuser is recommended, but the web radar works fine on any tablet or secondary monitor.
Anyone running this on a custom firmware setup or having trouble with the VPK parsing on specific workshop maps?
Technical Overview
This isn't just another ESP overlay. The logic handles platform decryption and uses AnimGraph updates to keep the bone data accurate. It supports external hardware like KMBox (MAKCU) for the aimbot movement, which is mandatory if you actually care about your hardware ID.
Core Feature Set
- Aimbot — Includes Magnet Triggerbot, RCS, and Dynamic FOV.
- Weapon Grouping — Distinct configs for Rifles, Snipers, SMGs, and Shotguns.
- Visuals — Box, Bones, Joints, Health, and Weapon icons.
- VPK Visibility Check — Bypasses traditional engine-trace detection by parsing map data directly.
- Web Radar — A standalone web-based radar that supports multi-level maps like Nuke and Vertigo.
Web Radar Implementation
Clean, responsive, and runs on a secondary device to keep your main PC clean.
- Dual Styles — Static centered or rotating with player view.
- Z-Height Indicators — Know if they are above or below you via color scaling.
- Split Map Support — Essential for Nuke/Vertigo level transitions.
- Teammate Filtering — Toggle focus only on targets.
Recent updates have adapted the base to AnimGraph 2 versioning and fixed several engine-specific offset shifts. It includes randomization (aimbot_random=1) to break up perfectly linear mouse movements and supports OS-aware offset configurations to maintain stability across different Windows builds.
Architecture Highlights:
- VPK Parsing for vischeck
- Platform Encryption Decryption
- KMBox / MAKCU Support for HID emulation
- Kill-delay and target-lock intervals for legit-leaning play
Architecture Highlights:
- VPK Parsing for vischeck
- Platform Encryption Decryption
- KMBox / MAKCU Support for HID emulation
- Kill-delay and target-lock intervals for legit-leaning play
Usage & Requirements
To run this, you obviously need a PCIE DMA card (35T/75T or similar) and a second PC. For the overlay, a fuser is recommended, but the web radar works fine on any tablet or secondary monitor.
You cant view this link please login.
You cant view this link please login.
Anyone running this on a custom firmware setup or having trouble with the VPK parsing on specific workshop maps?