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kmbox

  1. byte_corvus

    Discuss Battlefield DMA Setup — 75T Hardware, Ekknod FW & Fuser Logic

    Tired of the loop of getting clapped by Javelin? If you're done burning through accounts while every internal and external provider gets flagged, it's time to talk about the physical gateway: DMA. Moving to a Direct Memory Access setup isn't just about a software sub; it's a hardware...
  2. byte_corvus

    Question Kmbox B+ — Solving Mouse Click State Detection via Serial

    Dealing with Kmbox B+ buffering is a classic headache once you move away from software-level GetAsyncKeyState. If you're trying to sync states between a controller PC (PC2) and the game PC (PC1) using raw serial commands, you've likely realized that km.move is the easy part—it's the feedback...
  3. byte_corvus

    Discuss ARC Raiders — Persistent Shadow Bans on Ryzen 9000 + DMA

    Anyone else hitting a brick wall with shadow bans in ARC Raiders? I've been digging into the telemetry after a persistent loop of 30-day suspensions on a high-end Ryzen 9000 build, and things aren't adding up. Even with a dedicated hardware setup and supposed "safe" DMA configs, EAC seems to...
  4. byte_corvus

    Question KMBox.NET Incompatibility — Porting .NET 7.0 Hardware Libs to .NET 4.8

    Anyone still clinging to legacy .NET Framework 4.8 bases for their internal or external projects is likely hitting a brick wall when trying to integrate modern KMBox libraries. Most of the updated wrappers for KMBox.NET are compiled under .NET 7.0, and trying to force-feed that into an older...
  5. byte_corvus

    Guide KMBox B Pro — NG Screen Reboot Fix & Serial Command Simulation

    Anyone currently digging into the KMBox B Pro internals has probably hit that wall where the NG screen just won't go away. If you try to call boot.py normally or trigger km.move(), the device often just reboots and dumps you right back to that annoying error state. I've been messing with a...
  6. byte_corvus

    Guide Hardware Input — Understanding KMBox B Pro & Net for HID Spoofing

    KMBox B Pro: The Lowdown on Hardware Input Spoofing If you are digging through Taobao or looking for ways to bypass modern anti-cheat input detection, you have likely seen the KMBox. In the current climate—where Vanguard, EAC, and BattlEye are nuking software-simulated inputs—these little boards...
  7. byte_corvus

    Guide Kmbox B Pro — Communication Protocol & Command Tables for Makcu

    If you're digging into the Makcu hardware and hit a wall with the documentation, you're not alone. The manufacturer basically tells you it's a Kmbox B Pro clone and leaves you to figure out the rest. Since these devices are standard for DMA and hardware-assisted HID setups, the protocol is...
  8. byte_corvus

    Guide Kmbox B Pro Setup — VID/PID Spoofing and Hardware Safety

    Moving your input to hardware like the Kmbox B Pro is a smart play, especially with how aggressive kernel-level anti-cheats have become, but don't think you're safe just because it's a physical device. Running stock firmware is the fastest way to get flagged in a manual review or a signature...
  9. byte_corvus

    Guide KMBox B+ Pro — HID Descriptors, Input Security, and Humanization

    Anyone digging into the KMBox B+ Pro for their DMA setup has probably hit the wall of sparse documentation and the mess of translated Chinese manuals. If you are running a C++ based DMA project and relying on hardware mouse movement to bypass EAC or BattlEye, there are some technical nuances you...
  10. byte_corvus

    Guide Valorant 2PC Colorbot — Safe Mouse Input Methods (Vanguard)

    Vanguard (VGK) is a beast when it comes to synthetic input. If you're still trying to use SendInput or mouse_event on the primary PC, you're basically asking for a manual review or an instant HWID slap. Vanguard hooks these functions at a deep level to check for the LLMHF_INJECTED flag and other...
  11. byte_corvus

    Question Rust — SendInput vs Lower-Level Alternatives for Scripts

    Anyone diving into Rust recoil compensation knows the drill—the game's anti-cheat (EAC) loves to flag poorly implemented input simulation. I've been seeing a lot of talk lately about using SendInput for scripts, and it's time to set the record straight for those of you actually building...
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