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cheat engine

  1. byte_corvus

    Guide APB Reloaded — Memory-Based Cursor States for Triggerbots

    Still grinding in San Paro and trying to put together a basic external trigger without going full kernel? You need to hook into the actual memory address tracking the crosshair state rather than relying on inconsistent pixel scanning. Finding the specific 4-byte integer that dictates the cursor...
  2. byte_corvus

    Question Maple Story World: Land of the Wind — Tracing Player Pointers in xLua

    Anyone currently digging into the xLua garbage in Maple Story World? I've been trying to pin down the player's X-coordinate in Land of the Wind, but the register shuffling is a nightmare. This isn't your standard static offset; we're dealing with a VM-based dispatch here. The Reversing Problem...
  3. byte_corvus

    Guide Paladins Item ID Swapping — Equip Any Frame, Spray or Title

    Anyone still grinding for those seasonal GM frames? If you're tired of the sweat, you can just force the game to equip whatever you want by manipulation of the memory addresses for cosmetics. This method covers frames, titles, avatars, and even the store items. Phase 1: Bypassing EAC You can't...
  4. byte_corvus

    Source C&C Zero Hour 1.05 — Maphack, Radar & Stealth Offsets

    Digging back into the SAGE engine after the 1.05 update. If you've been around since the 1.04 days, you know the drill, but with the game's source floating around, it's time to document how these internals actually function. This isn't just a simple trainer drop—it's a look at the deterministic...
  5. byte_corvus

    Table [Release] Halo MCC Campaign — Multi-Game Cheat Table (CE, H2, H3)

    Found a solid alternative to the usual toolbox setups. This is a comprehensive Cheat Engine table specifically for the Halo Master Chief Collection campaign, covering Halo CE, Halo 2, and Halo 3. It's built on AOB scans, so it should stay relatively resilient against minor game updates...
  6. byte_corvus

    Guide Crystal of Atlan — Reversing Stamina Offsets in Seria.exe

    Diving into the internals of Crystal of Atlan and looking at the stamina logic. It seems the game handles resource values via standard floating-point instructions in the main module. The Technical Breakdown Based on the dump from Seria.exe, the engine is using movss to pull the stamina value...
  7. byte_corvus

    Question PlanetSide 2 — Finding Offsets for DMA ESP (BattlEye Bypass & IDA)

    Been digging into PlanetSide 2 lately and hit the classic wall that most newcomers face when moving from simple memory scanning to actual development. If you're running a DMA setup with Metick's plugin for Cheat Engine, you've likely realized that scanning is the easy part—extracting clean...
  8. byte_corvus

    Question [Discussion] Palworld — Infinite Ammo Memory Offset & Script Help

    Digging through the memory of Palworld and trying to update the logic for a "No Consume Ammo" script. The game has shifted its structure, and the old scripts floating around are no longer hitting the right addresses. The Current Find I've tracked down the following instruction in the...
  9. byte_corvus

    Guide Elite Dangerous — RE Methodology for FSD Logic and Game Actions

    Spent some time looking into the Elite Dangerous binaries lately and saw your post on picking apart the FSD charge logic. It is a massive step from basic Cheat Engine pointer scanning to real reverse engineering, and honestly, IDA Pro is a beast that takes more than a weekend to tame. When you...
  10. byte_corvus

    Question Warsow — Reversing nvoglv64.dll for ViewMatrix Pointers

    Anyone here digging into Nvidia's OpenGL implementation lately? I've been messing around with Warsow, which is built on a modified Quake engine (the source is out there, making the initial reversing pretty straightforward). I've successfully mapped out most of the structures, including a...
  11. byte_corvus

    Question Phasmophobia — Finding Ghost Name and Room IDs via JournalController

    Anyone else digging into Phasmophobia internals lately? I've been messing around with Cheat Engine and Mono trying to pull specific game data like the ghost's name and room IDs. If you've tried using standard offsets from il2cpp.h, you probably noticed they can be absolute garbage or just plain...
  12. byte_corvus

    Guide Roblox — Beginner RE Resources for Custom Executor Dev

    Transitioning from using off-the-shelf executors to building your own low-level C++ software is a massive jump, especially with Hyperion sitting in the way. I've seen plenty of guys getting comfortable with Lua scripts but hitting a brick wall when they try to move into the "meat" of the...
  13. byte_corvus

    Question The Hunter Call of the Wild — AOB Signature Update Assistance

    Spent the last few hours messing with some outdated tables for The Hunter: Call of the Wild, and I'm hitting a wall with the AOB signature injection. Seems like the recent updates shifted the memory layout or obfuscated the specific module pointers I was relying on. The Current Script...
  14. byte_corvus

    Guide CS2 Cheat Engine Pointermaps — Unexpected result count

    Moving from Assault Cube to CS2 is a jump, especially when you start hitting walls with Cheat Engine's pointer scanner. If you're seeing your pointer map count explode after a comparison, you aren't alone. It's a common misconception that the scanner performs a simple intersection when you're...
  15. byte_corvus

    Question Rainbow Six Siege — Reversing Query Bus Offsets and Executables

    Anyone digging deep into the R6 internal architecture lately? Dealing with the Query Bus (QB) in Siege is always a headache since the structure isn't exactly standardized across every build, and plenty of public or private QBs are just dead on arrival depending on your current project base. I...
  16. byte_corvus

    Guide EAC DSE Bypass — Patching KernelBase Condition Variables

    Tired of EAC clashing with your driver signature enforcement? If you're tired of seeing those DSE errors while trying to map your own driver, here is a quick and dirty way to suppress the enforcement checks using memory patches in KernelBase. The Method This approach involves attaching to the...
  17. byte_corvus

    Table [Release] Palworld Cheat Engine Table — Infinite Ammo and Crafting

    Spent some time cleaning up this CE table for Palworld. Keep in mind it's a bit of a paste job and strictly for online play—don't bother trying this if the server is running PalGuard, it'll just flag you immediately. DOWNLOAD Core Features: Infinite Ammo: Requires the secondary Chinese script...
  18. byte_corvus

    Question Phasmophobia — Locating Room IDs and Ghost Room Offsets in CE

    Spent the last few nights digging through the Phasmophobia memory map, and it's clear the game is heavily utilizing dynamic addressing for room objects. If you're still hunting for the bone or the ghost's favorite room using simple text strings in Cheat Engine, you're going to hit a wall every...
  19. Partially Undetectable Cheat Engine Method

    Running Cheat Engine from a RamDisk can potentially bypass some types of protection. Step 1 - Download https://sourceforge.net/projects/imdisk-toolkit/ - This is RamDisk software. Feel free to use any type of RamDisk software. ImDisk is free and open source. Step 2 - Install ImDisk - Please...
  20. IN NEED OF A CODER FOR HIRE (EAC) (RUST)

    Hi, I am in need of a gun for hire. I need a fully private game cheat for rust, any reskins of other cheats like diablo or infinity wont work. Im willing to pay handsomely. Cheat will be used by 3-5 people, very infrequently as we can all spray ak, and have a brain. Nonetheless must be willing...
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