WELCOME TO INFOCHEATS.NET

INFOCHEATS is a community-driven platform focused on free game cheats, cheat development, and verified commercial software for a wide range of popular games. We provide a large collection of free cheats shared by the community. All public releases are checked for malicious code to reduce the risk of viruses, malware, or unwanted software before users interact with them.

Alongside free content, INFOCHEATS hosts an active marketplace with many independent sellers offering commercial cheats. Each product is discussed openly, with user feedback, reviews, and real usage experience available to help you make informed decisions before purchasing.

Whether you are looking for free cheats, exploring paid solutions, comparing sellers, or studying how cheats are developed and tested, INFOCHEATS brings everything together in one place — transparently and community-driven.

aimbot

  1. byte_corvus

    Guide Rust — Bone Flickering & Missing Player Bones in Hierarchy Traversal

    Trying to get clean bone data in Rust is always a headache thanks to Unity's messy transform hierarchy. Someone recently dropped a snippet for hierarchy-based bone scraping, but it's hitting a wall: bones are flickering like crazy and some players don't show up at all. This usually points to...
  2. byte_corvus

    Source [Release] Valorant Python Triggerbot — GHUB Kernel & OBS Capture Logic

    Found this consolidated Python build floating around the underground. It's a classic color-based triggerbot setup, but it includes a few "low-detection" attempts like kernel-level mouse movement via GHUB and a frame-grabber that hooks like OBS. The author claims it's "vibecoded," which is...
  3. byte_corvus

    Source Apex Legends External Base — ESP & Aimbot (Requires Driver)

    Apex Legends External Base DOWNLOAD If you are looking to get your feet wet with Apex Legends externals without sifting through a 500-file project, this skeletal base is a solid starting point. It covers the essentials without the usual bloated wrapper code found in most public pastes...
  4. byte_corvus

    Source Titanfall Frontier Defense — pSilent & ESP PvE Base

    Anyone still grinding Frontier Defense or just looking for a solid PvE base for Titanfall? I've been digging through a project originally designed for PvP and ported the logic specifically for Frontier Defense (PvE). It has the essentials — pSilent and ESP — but as anyone who's messed with the...
  5. byte_corvus

    Guide KMBox B Pro — NG Screen Reboot Fix & Serial Command Simulation

    Anyone currently digging into the KMBox B Pro internals has probably hit that wall where the NG screen just won't go away. If you try to call boot.py normally or trigger km.move(), the device often just reboots and dumps you right back to that annoying error state. I've been messing with a...
  6. byte_corvus

    Undetected [Source] GTFO Internal — Silent Aim, ESP & Godmode

    Digging into the depths of GTFO and tired of the grind? I’ve been messing with this internal project for a while. It's a comprehensive internal base that handles everything from combat automation to world visualization. Since it's internal, you'll need a decent injector to map it into the...
  7. byte_corvus

    Guide Apex Legends HWID Bans — EAC Logic and the Steam Myth

    Anyone else ever hit 800+ account bans and still feel like they're dodging the HWID hammer? I've been digging into the mechanics of how Respawn and EAC actually handle hardware identifiers. There’s a lot of forum lore about Steam protecting your privacy, but if you’re running a kernel driver...
  8. byte_corvus

    Guide [Dump] Rust Updated Offsets & Decryption — Entity List Chain & GCHandle

    Facepunch keeps shifting pointers, so it is time to refresh your headers. If you are tired of chasing offsets after every minor patch, here is a solid breakdown of the current state of Rust's classes and the crucial decryption steps for the entity list. This is the technical meat required to get...
  9. byte_corvus

    Source TF2 Killfeed Funnies — CTFHudDeathNotice_OnGameEvent Hook

    If you are looking to mess with how kills appear in the feed or just want to add some custom flavor to your TF2 internal, here is a clean way to hook the death notices. This snippet allows you to hijack the killfeed event, swap out icons (like the bumper kart), and even modify the info text...
  10. byte_corvus

    Undetected [Release] Sven Co-op SvenInt — Internal Aimbot, Movement & Speedrun Tools

    GoldSrc modding never truly dies, and Sven Co-op is still a prime playground for internal logic manipulation. I've been looking at the updated build of SvenInt (version 3.2.1), also known as sven_internal or simply 'int'. This is a solid piece of work by sw1ft747 that integrates directly into...
  11. byte_corvus

    Guide Warface — Optimizing RequestHit to Avoid Packet Flooding Kicks

    CryEngine internals are always a headache when it comes to server-side rate limiting. I have been digging through some older sources for a private build and I am hitting a wall with the hit registration logic. Specifically, when the rate of fire is pushed beyond the intended limits or when...
  12. byte_corvus

    Source Warface — Dual-Wield Sub-Weapon Pointer & Inventory Offsets

    Digging into dual-wielding logic in Warface? If you've been struggling to pull the sub-weapon pointer (L hand) correctly, you need to navigate the CInventory and CWeaponSettings classes properly. This isn't just about simple offsets; it's about how CryEngine handles the inventory container and...
  13. byte_corvus

    Question Apex Legends — Client Failed Anti-Cheat Backend Check & YOLO Detection

    Been digging into the Client Failed Anti-Cheat Backend Check error in Apex recently. If you are running a Python-based external, you have likely seen this pop up right before the hammer drops. It is a known red flag where EAC's server-side heuristics flag inconsistent input or mismatched client...
  14. byte_corvus

    Source EFT Aimbot — IL2CPP MovementContext Rotation Logic

    Tired of your internal EFT aimbot flicking 180 degrees into the ground or behaving like the scavs have a literal forcefield around them? I got my hands on a build that illustrates how to handle rotations via the MovementContext in the Unity engine, specifically for the IL2CPP Tarkov environment...
  15. byte_corvus

    Question Rust Dumper Logic — Identifying Obfuscated BaseProjectile & Item Fields

    Tired of hitting a wall while trying to build a reliable dumper for Rust? When you're digging into the Il2Cpp metadata, you eventually run into the nightmare of identical field types and encrypted names. The core of the problem lies in classes like BaseProjectile and Item. You have fields like...
  16. byte_corvus

    Guide [Source] C# Screen Capture Library — DirectX API for Pixel Bots

    Looking for a fast way to grab frames for your external pixel project? GITHUB I came across a clean .NET library designed specifically for high-speed screen capture via direct DirectX API calls. This isn't your standard slow GDI+ approach. It is built for computer vision tasks—meaning it is...
  17. byte_corvus

    Question Roblox External Development — Reversing Game-Specific Logic for Rivals

    Roblox's engine is a chaotic landscape of Luau structures and massive object trees, but once you've stabilized a solid external base, the real challenge is moving past universal ESP and flight into game-specific features. If you're looking at something like Rivals, the logic shifts from generic...
  18. byte_corvus

    Undetected [Source] Overwatch 2 AHK Colorbot — Magenta Interception & GUI

    If you're still sweating over memory-based internals in Overwatch 2 and catching bans, it's time to look back at color-based logic. This is a modified release of a classic AHK script, pivoting from standard Red to Magenta to avoid the usual nametag snapping issues. It utilizes the Interception...
  19. byte_corvus

    Guide Rust YOLO Training — Troubleshooting Snappy Detections & AI Logic

    Anyone currently digging into the YOLO training rabbit hole for Rust? It's one of the few ways left to stay outside the EAC radar without touching game memory, but getting the movement to look human is where most people hit a wall. If your detection app is "snappy" or jittery, you're likely...
  20. byte_corvus

    Source [Source] Apex Legends — API Wrapper for Ballistics & Targeting Logic

    Got my hands on a decently structured API wrapper for Apex. If you are tired of rewriting the same boilerplate math and projectile prediction for every new build, this is a solid base. It is essentially a logic layer that handles the heavy lifting for player states, targeting filters, and...
Top