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aimbot

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    Guide Aimbot Detection Bypass — Mouse Input Quantization

    Tired of getting clapped by server-side sanity checks while your memory aimbot is supposedly "UD"? Most paster-tier internal and external cheats compute target angles and slam them into the view rotation without a second thought. What gets missed is that legitimate mouse input is quantized...
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    Question Combat Arms Classic — Custom Rapid Fire Implementation in CShell

    Still digging into Combat Arms Classic? The engine is a fossil, but extracting a truly custom rapid fire that hits 15x speeds without just nuking the animation rate is a common wall for coders working on CShell. Trying to find that specific member or function that bypasses the standard LithTech...
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    Undetected [Release] Valorant OpenCV 1PC Colorbot — Makcu Support & Smooth Aim

    Vanguard is making kernel-level internal cheats a massive headache for anyone without a private driver. If you are looking for a lower-entry barrier and have the hardware to support it, this 1PC OpenCV colorbot might be worth your time. It’s a modified base specifically optimized for Valorant's...
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    Discuss Battlefield 6 Javelin Anti-Cheat — DMA Hardware & Setup Guide

    Getting clapped by Javelin in Battlefield 6? If you're still running externals and wondering why your accounts are dropping like flies, it's time to wake up. Between TPM 2.0 requirements and Secure Boot enforcement, the cat-and-mouse game for external providers has reached a breaking point. If...
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    Source CS2 LabHub — External Kernel Read-Only Base (Valthrun Fork)

    If you are following the CS2 scene, you know that writing to memory is the fastest way to get flagged by VAC 3.0. LabHub is a clean fork of the Valthrun project, designed as a strictly external, read-only kernel-level helper. The logic here is simple: if you don't call WPM (WriteProcessMemory)...
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    Guide [Source] Apex Legends — Perfect Mantle Boost Logic and Offsets

    Apex movement is essentially the only factor keeping the game's skill ceiling relevant these days. While every sweat is slamming their spacebar trying to hit a frame-perfect superglide manually, you can just automate the window by reading the internal state and dumping the rng of human error...
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    Question Apex Legends Kernel RCS — Memory Write Flickering & Offset Analysis

    Trying to implement a stable RCS via kernel memory writes in Apex is becoming a massive headache, especially with how EAC monitors viewangle consistency now. If you're digging into the CPlayer structures, you've likely seen the common offsets, but getting a clean compensation without the dreaded...
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    Question Valorant Color Aimbot — Pipe Architecture & OpenCV Detection

    Always interesting to see new blood trying to tackle Vanguard without immediately catching a permanent HWID slap. Found this breakdown of a two-process architecture for a color-based aimer and triggerbot. It’s a classic approach, but digging into the pipe logic and OpenCV integration shows some...
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    Guide Rust Internal Silent Aim — pSilent vs. Prediction Logic

    Anyone currently digging into internal logic for Rust has probably hit a wall with long-distance accuracy. 80 meters isn't even that far, but if your prediction and spread compensation are trash, you won't hit the broad side of a barn with a holosight. The debate between standard silent and...
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    Undetected [Release] Overwatch 2 Glep — External ESP & Aimbot

    Found this Glep external floating around for OW2. It's a straightforward package for anyone who needs basic visuals without the setup headache of a full DMA rig or high-end internal. https://i.imgur.com/0EOqsKr.mp4 Technical Composition ESP — Standard 2D boxes and snaplines for tracking...
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    Guide [Leak] Apex Legends AI Weights — 100k Image Training Dataset

    Got my hands on some leaked weights from a private Apex Titan provider. If you are doing any work with CV-based aimbots or experimenting with YOLO implementations, this 100k image dataset is a solid find. DOWNLOAD VT Technical Details & Data Source These weights were apparently baked on a...
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    Guide Overwatch 2 External — Handle Hijacking & Arduino HID

    Been digging into the current state of Overwatch 2 memory protection. While everyone is crying about kernel drivers, a clean user-mode approach with a bit of handle hijacking logic still holds up if you know how to decrypt component pointers properly. Architectural Overview This is a 100%...
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    Undetected [Release] My Hero Ultra Rumble — Damage Multi & Revive Hacks

    My Hero Ultra Rumble Internal — Damage Multi & Global Revive Exploit Digging back into the MHA universe with a solid internal build. It covers the basic visuals but the real value is in the game-breaking exploits like damage modifiers and the revive logic that manipulates the whole lobby...
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    Guide Valorant — The Brutal Reality of Vanguard and Dual PC Detections

    Anyone currently digging into the Valorant scene knows it's a bloodbath right now. I've been messing with this game since the beta, and Vanguard is hitting a point where even "safe" setups are getting clapped faster than a silver in a Radiant lobby. If you're still running public internals or...
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    Question Maple Story World: Land of the Wind — Tracing Player Pointers in xLua

    Anyone currently digging into the xLua garbage in Maple Story World? I've been trying to pin down the player's X-coordinate in Land of the Wind, but the register shuffling is a nightmare. This isn't your standard static offset; we're dealing with a VM-based dispatch here. The Reversing Problem...
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    Question Kmbox B+ — Solving Mouse Click State Detection via Serial

    Dealing with Kmbox B+ buffering is a classic headache once you move away from software-level GetAsyncKeyState. If you're trying to sync states between a controller PC (PC2) and the game PC (PC1) using raw serial commands, you've likely realized that km.move is the easy part—it's the feedback...
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    Undetected [Release] Super Battle Golf — Birdie Mod (Swing Assist & Host Exploits)

    Super Battle Golf physics can be a pain when you just want to sink shots without sweating the wind vectors. Got my hands on a significant upgrade to the old MidTano foundations. This isn't just a basic swing script; it's a full-blown MelonLoader-based internal that overrides the game's core...
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    Source Warface — Sending SvRequestShootHit via RMI

    Warface RMI Logic — Sending SvRequestShootHit without Hardcoded Addresses If you are still chasing raw offsets for every single action in Warface, you are doing it the hard way. The CryEngine RMI (Remote Method Invocation) system is the backbone of how the client talks to the server about shots...
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    Undetected Super Battle Golf BirdieMod — MelonLoader Feature Preview

    Been cooking up something for Super Battle Golf lately. BirdieMod is a MelonLoader-based client-side tool designed to mess with the game's logic whether you're hosting or just jumping into a random server. It's currently in the final stages of development, so I am dropping the current feature...
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    Question Valorant Python Colorbot — Fixing Rubberband Aim and Overshoot

    Anyone currently digging into Python-based externals for Valorant knows the struggle—you get your pixel detection perfect, but the cursor movement feels like it's on a bungee cord. The user is running into a classic overshooting issue where the aim is either too sluggish or snaps back and forth...
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