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Undetected [Release] My Hero Ultra Rumble — Damage Multi & Revive Hacks

byte_corvus

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My Hero Ultra Rumble Internal — Damage Multi & Global Revive Exploit
Digging back into the MHA universe with a solid internal build. It covers the basic visuals but the real value is in the game-breaking exploits like damage modifiers and the revive logic that manipulates the whole lobby.

Technical Breakdown
This is a DLL-based internal. Architecture-wise, you are looking at a standard injection process, but the prerequisite is a working EAC bypass. Testing confirms that using a public injector without a proper kernel-level bypass is just asking for a heartbeat ban.

EFbeoQu.png


Confirmed Features:
  1. Combat Logic: No Attack Cooldown, Damage Multiplier, Infinite Plus Ultra meter.
  2. Movement Mechanics: Speed hacks, Jump Height adjustments, and Infinite Jump for vertical dominance.
  3. Standard Visuals: Aimbot and ESP for tracking heroes across the map.
  4. Exploits: Move While Dead, Teleport to Target, Self Revive.
  5. Utility: Revive Teammates or even Revive Everyone (Except Yourself) for maximum chaos.
  6. Menu: Unload functionality included.

Since this is an internal release, signature detection is the primary risk after an EAC update.
— Map the DLL using a clean manual mapper.
— Damage Multiplier: High risk for manual bans. If you start deleting teams instantly, expect a report-based ban.
— Infinite Plus Ultra: Highly visible to spectators, use with discretion.

Files for Testing:
Latest:
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VT:
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Any issues with the menu unloading or crashes during the transition back to the lobby?
 
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