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Been cooking up something for Super Battle Golf lately.
BirdieMod is a MelonLoader-based client-side tool designed to mess with the game's logic whether you're hosting or just jumping into a random server. It's currently in the final stages of development, so I am dropping the current feature set here to see what else needs to be squeezed in before the final build hits the public.
Current Feature Set:
What are we missing?
If there is a specific exploit, a physics tweak, or a quality-of-life feature you have been wanting to see in Super Battle Golf, now is the time to speak up. I'm actively building out the final modules and can likely integrate reasonable requests before the release thread goes live.
Drop your ideas or logic improvements below.
BirdieMod is a MelonLoader-based client-side tool designed to mess with the game's logic whether you're hosting or just jumping into a random server. It's currently in the final stages of development, so I am dropping the current feature set here to see what else needs to be squeezed in before the final build hits the public.
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Current Feature Set:
- Auto Hole-in-One — Automatically sinks the shot once the ball is within the makeable threshold of the flag.
- Shot Tracers — Full visualization of the ball's trajectory for better shot analysis.
- Item Spawner — Directly grants any item via server RPCs. Works perfectly whether you're the host or a client.
- Coffee Boost — Instantly forces the coffee boost effect onto your character.
- Achievement Unlocker — One-click access to the entire game achievement list.
- Coin Grant — Fast-track injection of coins to the account.
- Cosmetic Unlocker — Unlocks all cosmetic skins without the grind.
The mod utilizes MelonLoader for the injection and logic hooks. Since the item spawning works client-side through server-side triggers, the sync logic remains stable during multiplayer sessions. If you're running a heavy mod stack, watch out for potential dependency conflicts between different MelonLoader versions.
What are we missing?
If there is a specific exploit, a physics tweak, or a quality-of-life feature you have been wanting to see in Super Battle Golf, now is the time to speak up. I'm actively building out the final modules and can likely integrate reasonable requests before the release thread goes live.
Drop your ideas or logic improvements below.