- Status
- Offline
- Joined
- Mar 3, 2026
- Messages
- 247
- Reaction score
- 7
Intro:
I took an existing base, refactored the garbage, and cleaned it up into something actually usable. This is a QT-based ESP for Overwatch 2.
What I changed:
Download & Usage:
Extract the archive and run Minimal.exe. While I don't think it's strictly required, running with admin permissions usually helps with handle access.
Technical Note & Team Logic:
I ran into issues where team ID mappings were flipping between 0, 1, and 2 depending on the match state. To fix this, I added a manual override:
Press F3: This toggle hides specific teams or displays all players, effectively working around the dynamic team-id mapping bugs.
Detection Status:
I literally just finished this, so I haven't stress-tested it against Warden/AC updates. Treat it as experimental. If you get hit, let me know.
Discussion:
Has anyone else ran into issues with the viewmatrix after recent patches? Let me know how this performs on your end or if you find a more stable way to handle the team IDs.
I took an existing base, refactored the garbage, and cleaned it up into something actually usable. This is a QT-based ESP for Overwatch 2.
What I changed:
- Full character support, including Juno, Anran, and Jetpack Cat.
- Universal environment support: Works in practice, custom, ranked, and unranked modes.
- Stability tweaks: Optimized for better performance and consistency.
Download & Usage:
Extract the archive and run Minimal.exe. While I don't think it's strictly required, running with admin permissions usually helps with handle access.
Technical Note & Team Logic:
I ran into issues where team ID mappings were flipping between 0, 1, and 2 depending on the match state. To fix this, I added a manual override:
Press F3: This toggle hides specific teams or displays all players, effectively working around the dynamic team-id mapping bugs.
Detection Status:
I literally just finished this, so I haven't stress-tested it against Warden/AC updates. Treat it as experimental. If you get hit, let me know.
Discussion:
Has anyone else ran into issues with the viewmatrix after recent patches? Let me know how this performs on your end or if you find a more stable way to handle the team IDs.
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