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Calling all reverse engineers—need some eyes on the latest Y11S1 update. Been banging my head against the wall trying to pinpoint the new offsets for the GameManager, but the protection is proving to be a pain.
I am trying to verify my logic for the decryption routine. Does this look correct or am I missing a shift/XOR operation?
Has anyone else managed to dump the static addresses yet? Curious if they changed the rotation constant or if I am just barking up the wrong tree with this pointer logic. Any leads on the updated structure would be appreciated.
If anyone has verified the offsets or found a different decryption path, drop your findings below.
I am trying to verify my logic for the decryption routine. Does this look correct or am I missing a shift/XOR operation?
Code:
inline uintptr_t DecryptGameManager(uintptr_t encryptedGameManager) {
uintptr_t step1 = encryptedGameManager ^ 0x6DAA293B01;
uintptr_t step2 = _rotl64(step1, 0x1A);
return step2 - 0x11020;
}
Has anyone else managed to dump the static addresses yet? Curious if they changed the rotation constant or if I am just barking up the wrong tree with this pointer logic. Any leads on the updated structure would be appreciated.
If anyone has verified the offsets or found a different decryption path, drop your findings below.