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    Guide External Overlay ImGui Lag Fix — Eliminating ESP Floating

    Floating ESP boxes making your external look like a laggy mess? It's a common issue when the overlay presentation is synced to the monitor's refresh rate or the default DirectX presentation interval. If you're using D3D9 for your external, the "trailing" effect usually happens because your...
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    Question Valorant HVCI Memory Reading — UWorld Returning 0x0

    Anyone currently digging into Valorant memory with HVCI enabled? Had a look at a recent build and I am seeing more people hitting a wall where their driver responds, but UWorld and GameInstance return 0x0. If you are getting a valid PID and game base but null pointers, you aren't just missing...
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    Question [Crash] DX11 ImGui Hook — ResizeBuffers Reference Count Error

    Ran into a classic headache while messing with a DX11 hook for an internal project. Whenever the game state shifts or the window toggles to fullscreen, the IDXGISwapChain::ResizeBuffers call throws a fit. The debug layer is screaming about non-zero reference counts. Basically, D3D refuses to...
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    Guide [Source] C&C Generals — Bypassing GenTool Hooks & Checksums

    Tired of GenTool's d3d8.dll hooks clashing with your patches? For anyone digging into C&C: Generals or Zero Hour, GenTool is the main hurdle for internal cheats. It uses two primary methods to stop you from patching the .text section or applying VMT/IAT hooks: Inline hooks on VirtualProtect and...
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    Question Escape From Tarkov — Kernel Driver & BattlEye Detection Vectors

    Anyone currently digging into the EFT kernel space knows the struggle. If you are trying to push an internal for Tarkov using a manual mapper, you've likely hit the same brick wall: instant flags or delayed bans despite having no registry traces. The Current Setup The logic being used here is...
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    Question Warface — Sending RMI Packets for CoopClimb Actions

    Anyone else digging through the Warface network layer lately? Trying to automate coop mechanics and hitting a wall with RMI (Remote Method Invocation) packets. Here is the situation: sending eSMT_CoopAssist works fine—the packet hits the server and triggers the action. But trying to send...
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    Source [Dump] Roblox version-695a88dd8425491f — Internal Offsets (278 Entries)

    Dropped a bit late today, but the dump is clean. If you are still mapping out the current build, here is the full namespace breakdown. This covers the essentials — Humanoid properties for your movement mods, Camera structures for ESP/Aim logic, and the core DataModel pointers. Target Version...
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    Source Roblox Potassium Auth Bypass — JWT Crack Method

    Digging into the auth for Potassium lately? It turns out the protection relies on a local JWT verification that's easily spoofed if you have the signing key. This source allows you to forge a valid user.bin file, effectively bypassing the license check by simulating a legitimate server-side...
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    Guide [Source] BloodStrike NetEase Messiah Engine — Internal Aimbot Implementation

    Been messing around with BloodStrike lately and decided to dump some of the engine internals for those struggling with the NetEase Messiah architecture. It can be a headache if you haven't worked with this specific mess of pointers before. 1. Module Base Everything stems from here. Standard...
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    Guide [Source] Zydis Example — PE Pattern Scanning & x64 Disassembly

    Sick of manual offset hunting in a bloated disassembler every time a game updates? If you're digging into dumps or reversing drivers, you need something fast and lightweight. Found this clean implementation for Zydis—the gold standard for fast x86/x64 decoding. This project is a solid starting...
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    Source APB Reloaded — Deprecated Gun Spread Prediction Logic

    Spent some time digging through old repo scraps. It seems the devs finally addressed the spread system after long denying it was ever broken, forcing a return to the old 100% RNG model which is just peak design, right? Since the implementation is now deprecated due to backend changes, I am...
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    Source [Guide] Rust Recoil Scripting — Building Your Own Base from Scratch

    Anyone currently digging into Rust's recoil logic for their own internal/external project? I’m tired of seeing the same braindead questions posted daily about zero-recoil scripts. Most of these "developers" are just peddling basic math and stolen pastes for ridiculous prices. Stop buying that...
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    Source Simple Manual Map Injector — Handle and Thread Hijacking Logic

    Spent some time digging into this manual map injector today. It uses a fairly straightforward approach to handle and thread hijacking, which is a decent starting point if you are looking to understand how to bypass basic kernel callbacks without relying on the standard CreateRemoteThread or...
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    Source CrossFire MessageBox Engine — Internal Call Hooking

    Cleaning out my local storage and found this snippet for CrossFire. It's an internal MessageBox hook that bypasses the standard UI flow by hitting the engine's direct popup handler. Useful if you're reverse engineering the CShell module and need a quick debug output or a way to trigger custom...
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    Question D3D9 Hooking Issues — Gamma/Resolution Breakage on Alt-Tab

    Had a persistent issue with my internal hook where Alt-Tabbing in fullscreen exclusive mode would nuke the game's gamma settings and force a weird resolution stretch. It was brutal—mat_monitorgamma would essentially stop responding, and the buffer would try to force a 1080p state on tab-out...
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    Source The Division 2 - Infinite Ammo Memory Write

    Решил выкатить небольшой дамп для тех, кто ковыряет The Division 2. Тут классика работы с памятью через ReadProcessMemory и WriteProcessMemory. Если вам нужно было понимание того, как резолвить цепочки указателей в этом движке, этот пример как раз для вас. Техническая часть: Данный код...
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    Source Warface Manual Character Position Hook via VTable

    Boys, throwing together a quick snippet for those of you messing around with internal hooks in Warface. Getting character movement to trigger correctly via memory can be a headache if your VTable index is off or you're missing the proper global environment pointers. Here is how I am handling...
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    Question Rainbow Six Siege Y11S1 GameManager Decryption Offsets

    Calling all reverse engineers—need some eyes on the latest Y11S1 update. Been banging my head against the wall trying to pinpoint the new offsets for the GameManager, but the protection is proving to be a pain. I am trying to verify my logic for the decryption routine. Does this look correct or...
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    Source Apex Legends Proper FOV Projection & View Render Offsets

    Found a clean way to handle FOV projection for Apex by grabbing the precomputed cot(fov/2) value directly from view render. Works nicely and saves you from doing redundant math every frame. Enjoy, pasters. Simple angle delta: float c_vector_3f::calc_fov( const c_vector_3f& o ) const {...
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