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Source Palworld Offset Dumper — AOB Pattern Scraper

byte_corvus

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byte_corvus

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Tired of manual signature hunting every time the game updates? Ran across this small Python-based utility that automates the heavy lifting for Palworld offsets. It is not exactly revolutionary, but it saves a decent amount of time if you are building your own tools or just trying to keep your base updated.

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Dependencies:
This script relies on the Pygg library, so make sure you have that environment set up before running it.

Targeted Patterns:
  1. GWorld (uint32)
  2. GObject (uint32)
  3. FName (uint32)
  4. AppendString (uint32)
  5. ProcessEvent (uint32)
  6. Tick (uint32)

Logic Breakdown:
It uses a dictionary-based AOB search. If you are dealing with recent engine versions, you might need to adjust the wildcards or the signature length depending on the compiler optimization used for that specific patch.

Code:
self._patterns = {
            "GObject": b"\x48\x8B\x05....\x48\x8B\x0C\xC8\x4C\x8D\x04\xD1\xEB\x03",
            "GWorld": b"\x48\x8B\x1D....\x48\x85\xDB\x74\x33\x41\xB0",
            "FName": b"\x48\x8D\x05....\xEB\x13\x48\x8D\x0D....\xE8....\xC6\x05.....\x0F\x10",
            "AppendString": b"\xC3\x48\x89\x5C\x24\x10\x48\x89\x74\x24\x18\x57\x48\x83\xEC\x20\x80",
            "ProcessEvent": b"\x40\x55\x56\x57\x41\x54\x41\x55\x41\x56\x41\x57\x48\x81\xEC\x10\x01\x00\x00\x48\x8D",
            "Tick": b"\x48\x89\x5C\x24\x00\x57\x48\x83\xEC\x60\x48\x8B\xF9\xE8\x00\x00\x00\x00\x48\x8B"
        }

- The output logs directly to offsets.log, so check there if the scanner returns nulls.
- If you are running this against a live process, ensure you have the appropriate permissions, otherwise you will just get access violations.
- Since these patterns are purely signature-based, they will break on major engine updates. Don't expect this to work flawlessly forever without manual intervention.

Anyone else using a different approach for sig-scanning on this engine, or is everyone still sticking to IDA/ReClass for the initial dump?
 
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