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Internal politics just handed us a gift. One of the higher-ups in the C4US project leaked the entire source after an admin fallout, and now the whole codebase is sitting in the wild for us to dissect. This wasn't some weekend project—this was a maintained multihack running for nearly a year.
The package is surprisingly complete for a leak, containing the cheat logic, a dedicated scanner, and client tools.
Core Components Included:
Don't be a midwit—compile it yourself from the source and check the scanning logic before trying to inject on a live client. While others are wasting money on private subs, you can study the full architecture right here.
anyone tried porting this logic into a newer internal yet?
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The package is surprisingly complete for a leak, containing the cheat logic, a dedicated scanner, and client tools.
Core Components Included:
- Full Multihack Source — The C++ base and project files.
- Address Scanner — Custom tool designed to hunt for Metin2-specific offsets.
- UnPack Tool — Integrated toolset for digging into the game client archives.
- Auto Dungeons — Full automation logic for dungeon farming.
- Cloud Poison WaitHack — High-performance PvM packet exploit.
- Scanner Routines — Logic for memory address location and client interaction.
The real meat here is the unpacking logic and the dungeon automation pathing. If you're building a Metin2 internal, the packet handling in this source is worth a deep dive. Just keep in mind that the common signatures are nuked by now; you'll need to refactor the hooks if you want to avoid a manual ban on any decent P-Server.
anyone tried porting this logic into a newer internal yet?