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Anyone currently digging into the rendering logic for League? I am trying to track down a reliable DrawCircle offset or a solid pattern for the current build. Since the transition to Vanguard, a lot of the old signatures for the render manager have been shifted or obfuscated, making it a pain to find the right pointers without a fresh dump.
Usually, the play is to xref strings related to range indicators or look for the function calls within the rendering loop that handle primitive shapes. If you are working on internal visuals or range circles, finding this specific function is the bottleneck.
Keep in mind that with Vanguard active, you need to be careful with how you are attaching or dumping. I am looking for the specific signature that survived the latest patches.
Has anyone grabbed a fresh signature for the DrawCircle function lately?
Usually, the play is to xref strings related to range indicators or look for the function calls within the rendering loop that handle primitive shapes. If you are working on internal visuals or range circles, finding this specific function is the bottleneck.
- Identify the RenderManager instance within the game client.
- Look for functions that take world coordinates, radius, and color as arguments.
- Search for VTable entries that handle basic primitive drawing.
Keep in mind that with Vanguard active, you need to be careful with how you are attaching or dumping. I am looking for the specific signature that survived the latest patches.
Has anyone grabbed a fresh signature for the DrawCircle function lately?