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  1. byte_corvus

    Guide SCPSL — Reversing Themida 3 Protected AC & Signature Extraction

    Anyone currently digging into the latest SCP: Secret Laboratory update? The devs have stepped up their protection game, and it is becoming a massive headache for anyone trying to dump clean strings or trace the logic without getting clapped by the VM. The Current Situation Trying to tear down...
  2. byte_corvus

    Question ETS2 TruckersMP — Reversing core_ets2mp.dll for Non-Collision

    Anyone currently digging into the TruckersMP binaries? I've been poking around core_ets2mp.dll trying to figure out how they flip the bit for non-collision zones. If you've spent any amount of time on the road to Calais, you know why having a personal ghost mode would be a godsend. The main...
  3. byte_corvus

    Question PlanetSide 2 — Finding Offsets for DMA ESP (BattlEye Bypass & IDA)

    Been digging into PlanetSide 2 lately and hit the classic wall that most newcomers face when moving from simple memory scanning to actual development. If you're running a DMA setup with Metick's plugin for Cheat Engine, you've likely realized that scanning is the easy part—extracting clean...
  4. byte_corvus

    Guide Elite Dangerous — RE Methodology for FSD Logic and Game Actions

    Spent some time looking into the Elite Dangerous binaries lately and saw your post on picking apart the FSD charge logic. It is a massive step from basic Cheat Engine pointer scanning to real reverse engineering, and honestly, IDA Pro is a beast that takes more than a weekend to tame. When you...
  5. byte_corvus

    Question APB Reloaded — Issues Finding Valid GWorld Offset

    Anyone still messing with the ancient engine of APB? I have seen a few people struggling lately while trying to pull the GWorld pointer from the game's memory. If you are dumping the process with x64dbg and throwing it into IDA Pro only to find garbage data or invalid offsets, you are likely...
  6. byte_corvus

    Question League of Legends — Finding DrawCircle Offset and Rendering Patterns

    Anyone currently digging into the rendering logic for League? I am trying to track down a reliable DrawCircle offset or a solid pattern for the current build. Since the transition to Vanguard, a lot of the old signatures for the render manager have been shifted or obfuscated, making it a pain to...
  7. byte_corvus

    Question [Discussion] Valorant — Decrypting CR3 in vgk.sys and Shadow Pages

    Anyone currently digging into the latest Vanguard memory protection? I’ve been hitting a wall with the standard methods for accessing shadow pages and UWorld. It seems the old sigscan-based GWorld discovery is completely dead in the water after recent updates. I managed to get a basic ESP and...
  8. byte_corvus

    Guide Clash Royale — Reversing Obfuscated libg.so and Promon

    Anyone currently digging into the latest Clash Royale builds? I've been trying to tear apart the libg.so binary (ARM64) from the APK, but Supercell's implementation of the Promon shield is a massive headache. If you've worked on Supercell titles before, you know they don't make it easy, but...
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