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Anyone digging into the later builds of Unity games? I am currently hitting a wall with games running on 2022.3.22f1 and higher using the IL2CPP backend.
Most of the standard public dumpers are failing to map the metadata correctly or throwing exceptions during the dump process due to the newer IL2CPP structures. I have been playing around with manual analysis but dumping the global-metadata.dat and the assembly pointers is becoming a massive headache with these specific versions.
Known issues I have encountered:
Has anyone found a reliable way to hook the Il2CppDomain or dump the assembly without triggering the internal runtime integrity checks? I am trying to avoid a manual trace of the domain init routine if there is already a working base out there.
Who has successfully dumped these newer IL2CPP versions recently?
Most of the standard public dumpers are failing to map the metadata correctly or throwing exceptions during the dump process due to the newer IL2CPP structures. I have been playing around with manual analysis but dumping the global-metadata.dat and the assembly pointers is becoming a massive headache with these specific versions.
Known issues I have encountered:
- Metadata version mismatches in standard tools.
- Failed pointer resolution for the MethodInfo structures.
- Obfuscated metadata headers blocking static analysis.
Has anyone found a reliable way to hook the Il2CppDomain or dump the assembly without triggering the internal runtime integrity checks? I am trying to avoid a manual trace of the domain init routine if there is already a working base out there.
Who has successfully dumped these newer IL2CPP versions recently?