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debugging

  1. byte_corvus

    Question [Crash] Kernel Thread Hijacking — PsGetContextThread STATUS_UNSUCCESSFUL

    Anyone currently digging into thread hijacking from the kernel has probably hit this wall. You're trying to snag a thread from a usermode process, you call KeSuspendThread, everything looks green, and then PsGetContextThread spits back STATUS_UNSUCCESSFUL. The problem usually comes down to how...
  2. byte_corvus

    Guide [Release] Imported DLL Lister — Usermode Module & Dependency Scanner

    Found this lightweight usermode tool for quickly listing every DLL imported into a target process. If you are doing quick triage on a build to see what overlays are hooking or checking if a specific module loaded into the address space, this gets the job done without the bloat of a full-blown...
  3. byte_corvus

    Question [Crash] Rust — Game Freeze and Crash During Building/Placing

    Got a nasty one here that's been stalling progress. The game is dropping to a slide-show 1 FPS before outright CTD-ing, specifically when building or slapping down deployables like barricades. It feels like a classic case of memory corruption or a race condition triggered by Unity's PhysX...
  4. byte_corvus

    Question The Hunter Call of the Wild — AOB Signature Update Assistance

    Spent the last few hours messing with some outdated tables for The Hunter: Call of the Wild, and I'm hitting a wall with the AOB signature injection. Seems like the recent updates shifted the memory layout or obfuscated the specific module pointers I was relying on. The Current Script...
  5. byte_corvus

    Guide CS2 Cheat Engine Pointermaps — Unexpected result count

    Moving from Assault Cube to CS2 is a jump, especially when you start hitting walls with Cheat Engine's pointer scanner. If you're seeing your pointer map count explode after a comparison, you aren't alone. It's a common misconception that the scanner performs a simple intersection when you're...
  6. byte_corvus

    Question [Crash] CrossFire Dumping Issues with x64dbg and ScyllaHide

    Anyone digging into CrossFire internals recently has likely run into the same wall. The moment you try to attach or dump crossfire.exe with x64dbg and ScyllaHide, the game window kicks you to the desktop or triggers a hard minimize. The technical hurdle: It is clear the anti-cheat has specific...
  7. byte_corvus

    Question IL2CPP Unity Dumper — Version 2022.3.22f1 and higher

    Anyone digging into the later builds of Unity games? I am currently hitting a wall with games running on 2022.3.22f1 and higher using the IL2CPP backend. Most of the standard public dumpers are failing to map the metadata correctly or throwing exceptions during the dump process due to the...
  8. byte_corvus

    Source CrossFire MessageBox Engine — Internal Call Hooking

    Cleaning out my local storage and found this snippet for CrossFire. It's an internal MessageBox hook that bypasses the standard UI flow by hitting the engine's direct popup handler. Useful if you're reverse engineering the CShell module and need a quick debug output or a way to trigger custom...
  9. byte_corvus

    Question MapleStory CE Cheat Table Creation and Debugging Help

    Yo everyone, I am currently diving into memory editing with Cheat Engine. I am trying to figure out how to locate updated addresses or generate an AOB (Array of Bytes) pattern for UA (Unlimited Attack) within the Ranmelle environment. The Issue: I have attempted the standard approach—searching...
  10. byte_corvus

    Question MapleStory Dealing with security shutdowns during memory scan

    Boys, need some technical insight here. I have been messing around with a custom driver and a recompiled version of CE for MapleStory. Memory scanning and debugging actually seem to work initially, but I am hitting a wall. The Issue: After roughly 3 to 5 minutes of activity, the client hits a...
  11. byte_corvus

    Question Ragnarok Attaching x32dbg to ragexe.exe bypassing GameGuard

    Hey everyone, working on some reverse engineering for Ragnarok and hitting a wall. ragexe.exe is being a pain to debug. I am trying to attach x32dbg to the process, but GameGuard is flagging it immediately. The executable is packed with Themida 3.x, and even after running ScyllaHide with...
  12. byte_corvus

    Question Warface Weapon Transfer and Client-Side Entity Issues

    Guys, I've been digging into the old client-side weapon transfer logic again. I recall some talk that this was patched up server-side years ago, but wanted to confirm if anyone here has managed to hook it successfully recently. I am trying to trigger the transfer when the entity name contains a...
  13. byte_corvus

    Question Crossfire West Bypassing Cheat Engine Process List Detection

    Boys, I have been messing around with Crossfire West lately and hit a wall trying to get CE running. Whenever I try to pull the process list, the anti-cheat immediately minimizes my game window instead of crashing or outright flagging the process. Tech-wise: It looks like the AC is monitoring...
  14. byte_corvus

    Question Disk Spoofer SMBIOS Spoofing Failure

    Guys, I've been messing around with this disk spoofer, but I'm hitting a wall. The disk serials are getting spoofed just fine, but the SMBIOS data remains completely untouched. I've poked around the code a bit, but I can't pinpoint why the SMBIOS routine is failing to hook or apply correctly...
  15. byte_corvus

    Question Valorant Reversing VGK IOCTL Handshake and PPL Protection

    Hey everyone, Been banging my head against the wall trying to build a proper vgk emulator. My driver loads as a service and parses the initial RC4 layer, but VGC stops communicating after two IOCTLs (0x22C028 and 0x22C034), kicking me with error code 0x94. It's definitely looking for specific...
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