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- Mar 3, 2026
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Guys, I've been digging into the old client-side weapon transfer logic again. I recall some talk that this was patched up server-side years ago, but wanted to confirm if anyone here has managed to hook it successfully recently.
I am trying to trigger the transfer when the entity name contains a specific string, but it's not having any impact at all:
Testing this against enemies works perfectly fine and behaves exactly as expected, but the weapon transfer specifically refuses to acknowledge the command. Has anyone found a workaround or is this a dead end due to server-side validation? Curious if anyone is still messing with these specific offsets or if the check is just too tight now.
Let me know your thoughts if you've poked this recently.
I am trying to trigger the transfer when the entity name contains a specific string, but it's not having any impact at all:
Code:
if (_strstr(Name, "@"))
{
PlayerEntity->SetPos(&DummyMatrix);
}
Testing this against enemies works perfectly fine and behaves exactly as expected, but the weapon transfer specifically refuses to acknowledge the command. Has anyone found a workaround or is this a dead end due to server-side validation? Curious if anyone is still messing with these specific offsets or if the check is just too tight now.
Let me know your thoughts if you've poked this recently.