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Has anyone managed to extract or port the secure dialog bypass logic specifically from the Amalgam Linux build into a standalone tool?
I am currently looking for a cleaner way to handle the TF2 secure dialogs on Linux without needing the overhead of the full Amalgam source. Most of the existing implementations are baked deep into internal bases which makes them a nightmare to isolate for a lightweight hook.
I have been poking around the headers and trying to hook the responsible call, but I keep hitting roadblocks with how the engine handles the dialog validation callbacks under Linux/POSIX. If you have any experience separating this logic or have seen a standalone implementation floating around outside of the typical heavy-weight internal projects, drop the details here.
Anyone else currently working on porting internal features to standalone Linux modules?
I am currently looking for a cleaner way to handle the TF2 secure dialogs on Linux without needing the overhead of the full Amalgam source. Most of the existing implementations are baked deep into internal bases which makes them a nightmare to isolate for a lightweight hook.
I have been poking around the headers and trying to hook the responsible call, but I keep hitting roadblocks with how the engine handles the dialog validation callbacks under Linux/POSIX. If you have any experience separating this logic or have seen a standalone implementation floating around outside of the typical heavy-weight internal projects, drop the details here.
The main challenge is the cross-platform syscall variation. On Windows, this is trivial, but the Linux implementation needs to account for the way the game interfaces with the secure dialog primitives, which is often handled by specific internal wrappers that don't translate well to simple external wrappers without a full memory map.
Anyone else currently working on porting internal features to standalone Linux modules?