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Undetected [Source] Universal 2-PC RCS — Cearum Recoil Control (R6S/CS2)

byte_corvus

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If you are still running internal RCS scripts on your main rig, you are just waiting for the next ban wave. I got my hands on this Cearum Universal Recoil base that focuses on a 2-PC setup — moving the logic off-machine is the play for staying undetected in Siege or CS2.

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The logic is straightforward but effective. It uses a scalar for sensitivity adjustment, meaning you do not have to rewrite your entire pattern list just because you changed your DPI or in-game sensitivity. It is a solid foundation for anyone looking to build a custom external solution.

Core Features
  1. Keybind support for all mouse buttons (Enable/Disable toggles)
  2. Require aim check (RMB detection)
  3. Loop Recoil functionality for automated fire
  4. Recoil Scalar (0.0 - 3.0) to match your specific sensitivity profile
  5. Fine-tuned Control X and Y percentages (0.0 - 1.0)
  6. Table persistence (Save/Load functionality for configuration)

Patterns are fed into the text field using the X, Y, MS_DELAY format. For Rainbow Six Siege, a simple vector like
Code:
0,5,100
will pull down 5 units on the Y-axis every 100ms if loop recoil is toggled. It is a clean base for those who want to build something more complex or implement humanization.

If you are going the 2-PC route, make sure your hardware passthrough or network latency is optimized. While others are catching manual bans for obvious AHK scripts or flagged internal modules, running this as a separate process or on a second machine keeps your primary process list clean from BattlEye or VAC prying eyes. Check the implementation and see if it fits your bypass stack.

Demonstration:
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who has tried porting this to a KMBox setup?
 
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