WELCOME TO INFOCHEATS.NET

INFOCHEATS is a community-driven platform focused on free game cheats, cheat development, and verified commercial software for a wide range of popular games. We provide a large collection of free cheats shared by the community. All public releases are checked for malicious code to reduce the risk of viruses, malware, or unwanted software before users interact with them.

Alongside free content, INFOCHEATS hosts an active marketplace with many independent sellers offering commercial cheats. Each product is discussed openly, with user feedback, reviews, and real usage experience available to help you make informed decisions before purchasing.

Whether you are looking for free cheats, exploring paid solutions, comparing sellers, or studying how cheats are developed and tested, INFOCHEATS brings everything together in one place — transparently and community-driven.

Guide PUBG Struct, Offsets and more

DREDD

Administrator
Administrator
Administrator
Administrator
Status
Offline
Joined
Apr 18, 2019
Messages
147
Reaction score
249
Hi everyone, in this topic I will publish information about structures, offset, etc.
Possibly, I will try to post new information, if you need it of course.

01.05​
Code:
uint64_t tsl_decrypt_uworld(uint64_t a1)
{
    unsigned __int64 v1;
    unsigned int v2;
    unsigned int v3;
    unsigned int v4;
    unsigned int v5;
    __int64 v7;
 
    v1 = a1;
    v2 = (unsigned int)a1 >> 16;
    v3 = v2;
    LOWORD(v2) = __ROL2__(v2, 8);
    v4 = (v3 ^ (unsigned __int16)v1 | ((unsigned __int16)v2 << 16)) + 1930643229;
    v5 = v4 >> 16;
    LODWORD(v7) = ((v5 << 16) | v5 ^ (unsigned __int16)v4) ^ 0x7313471D;
    v1 >>= 32;
    LOWORD(v5) = __ROR2__(v1 ^ WORD1(v1), 8);
    LODWORD(v1) = ((unsigned __int16)v5 | v1 & 0xFFFF0000) - 218303939;
    LOWORD(v5) = __ROL2__(WORD1(v1), 8);
    LOWORD(v1) = __ROR2__(WORD1(v1) ^ v1, 8);
    HIDWORD(v7) = ((unsigned __int16)v1 | ((unsigned __int16)v5 << 16)) ^ 0xD030DC3;
    return v7;
}
Code:
#define PItchX 0x3D8
#define Observe 0x15C8
#define CameraPos 0x1568
#define CameraRot 0x1ACC
#define CameraFov 0x155C
#define Bone 0xA10
#define BoneArrey 0x320
#define Mesh 0x468
#define PlayerPosition 0x330
#define DroppedItemGroup 0x178
#define DroppedItemGroup_Count 0x180
#define DroppedItemGroup_UItem 0x600
#define Packge 0x510
#define Team 0x1518
#define playername 0x1048
#define Health 0xAB0
#define Health_Die 0x86C
#define Velotity 0x3B0
#define Playerstate 0x3F8
#define PlayerSatisitc 0x5E8
#define Eyes 0x754
#define WeaponProcessorPawn 0xF88
#define rootComponent 0x3A0
#define ActorRootComp 0x450
#define CurrentWeaponIndexPawn 0x2B1
#define EquippedWeaponsPawn 0x290
#define IDD 0x4190
#define Pz 0x2
#define Dec1 0xE445F5D7
#define Table1 0x8
#define Dec2 0x350DCB66
#define Table2 0x10
#define ObjId 0x1C
 
Top