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- Apr 18, 2019
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Hi everyone, in this topic I will publish information about structures, offset, etc.
Possibly, I will try to post new information, if you need it of course.
01.05
Possibly, I will try to post new information, if you need it of course.
01.05
Code:
uint64_t tsl_decrypt_uworld(uint64_t a1)
{
unsigned __int64 v1;
unsigned int v2;
unsigned int v3;
unsigned int v4;
unsigned int v5;
__int64 v7;
v1 = a1;
v2 = (unsigned int)a1 >> 16;
v3 = v2;
LOWORD(v2) = __ROL2__(v2, 8);
v4 = (v3 ^ (unsigned __int16)v1 | ((unsigned __int16)v2 << 16)) + 1930643229;
v5 = v4 >> 16;
LODWORD(v7) = ((v5 << 16) | v5 ^ (unsigned __int16)v4) ^ 0x7313471D;
v1 >>= 32;
LOWORD(v5) = __ROR2__(v1 ^ WORD1(v1), 8);
LODWORD(v1) = ((unsigned __int16)v5 | v1 & 0xFFFF0000) - 218303939;
LOWORD(v5) = __ROL2__(WORD1(v1), 8);
LOWORD(v1) = __ROR2__(WORD1(v1) ^ v1, 8);
HIDWORD(v7) = ((unsigned __int16)v1 | ((unsigned __int16)v5 << 16)) ^ 0xD030DC3;
return v7;
}
Code:
#define PItchX 0x3D8
#define Observe 0x15C8
#define CameraPos 0x1568
#define CameraRot 0x1ACC
#define CameraFov 0x155C
#define Bone 0xA10
#define BoneArrey 0x320
#define Mesh 0x468
#define PlayerPosition 0x330
#define DroppedItemGroup 0x178
#define DroppedItemGroup_Count 0x180
#define DroppedItemGroup_UItem 0x600
#define Packge 0x510
#define Team 0x1518
#define playername 0x1048
#define Health 0xAB0
#define Health_Die 0x86C
#define Velotity 0x3B0
#define Playerstate 0x3F8
#define PlayerSatisitc 0x5E8
#define Eyes 0x754
#define WeaponProcessorPawn 0xF88
#define rootComponent 0x3A0
#define ActorRootComp 0x450
#define CurrentWeaponIndexPawn 0x2B1
#define EquippedWeaponsPawn 0x290
#define IDD 0x4190
#define Pz 0x2
#define Dec1 0xE445F5D7
#define Table1 0x8
#define Dec2 0x350DCB66
#define Table2 0x10
#define ObjId 0x1C