PUBG & PUBG Mobile Cheat Development Forum

Playerunknown's Battlegrounds cheat development
Create cheats for PUBG and PUBG Mobile. Build ESPs, aimbots, radar hacks, bypass tools, and automation scripts for PC (Steam) or mobile emulators.

PUBG

Join the PUBG cheat development forum. Share ESP overlays, DMA radar, recoil control, and safe bypass techniques. Learn how to create cheats for PUBG on PC.
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Threads
6
Messages
24

PUBG Mobile

Develop cheats for PUBG Mobile using Android emulators. Create ESPs, auto-aim scripts, APK mods, and memory readers with root or Frida.
Threads
2
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3
Threads
2
Messages
3
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1. Overview of PUBG Cheat Development

pubg pc and mobile cheats

This section covers cheat development for PUBG: Battlegrounds on PC as well as PUBG Mobile via Android emulators. Developers here share tools, codebases, scripts, and bypass concepts for internal and external cheats. The primary goals include ESP overlays, DMA radars, recoil removal, and stealth aimbots designed for research and offline test environments.

PUBG is protected by BattleEye, while PUBG Mobile uses custom anti-cheats on platforms like Gameloop or BlueStacks. Both require precision memory handling and safety-first design.

2. Cheat Types Shared by Developers

  • External ESP overlays (player, loot, vehicles)
  • DMA-based radar software for PUBG PC
  • Android memory editors and float value scanners
  • Triggerbot, aim assist, and no-recoil mods
  • Auto-loot and anti-zone damage hacks

3. Tools, Frameworks, and Languages

For PC cheats, developers rely on C++, C#, Python, and hardware tools like PCILeech. Mobile tools may include script engines, APK disassembly, Frida, and memory dumps using root or emulator access.

Most projects target emulator-based gameplay or private matches for safety. This ensures minimal risk when testing cheats in PUBG Mobile.

4. Final Thoughts

PUBG and PUBG Mobile offer rich ground for cheat developers due to their scale, structure, and protection systems. Share your tools, offsets, scanning logic, or full cheat projects — whether you’re creating ESP in C++ or scripting aim tools in Lua. This section covers both platforms equally.

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