Question Offsets for Xy0

Dash

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can i have offsets on Xy0
and still wanted to would to know where their get
 

Aham

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For Xy0 you probably want the indexes, But you can get the offsets from
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. Then go to CEntity and look for offsets and indexes and update them.
 

rev

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For Xy0 you probably want the indexes, But you can get the offsets from
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. Then go to CEntity and look for offsets and indexes and update them.
no lmao he doesnt need the indexes...???
 

Aham

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For my xy0 paste it needed index update... lmao
 

Dash

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For my xy0 paste it needed index update... lmao

can you help me, idk why when i'm go to map i'm crash



my eng bad cuz' i'm russian dumb sh*t XD
 

memory

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can you help me, idk why when i'm go to map i'm crash



my eng bad cuz' i'm russian dumb sh*t XD

don't call it a paste if all you probably did was rename 2nd of all go to centity.h and then find the offsets located in offsets.txt and change them
 

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  • offsets.txt
    356 bytes · Views: 80

Aham

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Btw that is the indexes
 

Dash

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don't call it a paste if all you probably did was rename 2nd of all go to centity.h and then find the offsets located in offsets.txt and change them

i'm changed menu, resolver, a bit of visuals, rename XD, antiaims.

but i'm very dumb to paste offsets(indexes) lul

and ty for offsets.txt
 

Dash

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still crashes...

maybe signatures crash
 

Aham

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Try it in debug mode
 

Dash

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which indexes did you update? and when does it crash?

when i'm load to map i'm crash
in ct or t select
i'm crash instantly

UpdateClientAnimation: 223
GetSpread: 448
UpdateAccuracyPenalty: 479
GetWeaponName 383
SetLocalViewAngles: 371
UpdateCollisionBounds: 338
getEyePosition:283
isWeapon: 165
isAlive: 155 && health() > 0;
isPlayer: 157
getActiveWeapon: 267
getWeaponSubType:279
getWeaponData:456
getInaccuracy:478
getObserverTarget:293
DoExtraBonesProcessing:197
 

rev

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when i'm load to map i'm crash
in ct or t select
i'm crash instantly

UpdateClientAnimation: 223
GetSpread: 448
UpdateAccuracyPenalty: 479
GetWeaponName 383
SetLocalViewAngles: 371
UpdateCollisionBounds: 338
getEyePosition:283
isWeapon: 165
isAlive: 155 && health() > 0;
isPlayer: 157
getActiveWeapon: 267
getWeaponSubType:279
getWeaponData:456
getInaccuracy:478
getObserverTarget:293
DoExtraBonesProcessing:197
it's probably not your indexes then, probably something else. try debugging.
 
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