how to update offsets in Xy0?

Dash

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where is located
someone HELP ME pls

2019.10.10
using System;
// 2019-10-10 12:55:29.935863700 UTC
namespace hazedumper
{
public const Int32 timestamp = 1570712129;
public static class netvars
{
public const Int32 cs_gamerules_data = 0x0;
public const Int32 m_ArmorValue = 0xB340;
public const Int32 m_Collision = 0x320;
public const Int32 m_CollisionGroup = 0x474;
public const Int32 m_Local = 0x2FBC;
public const Int32 m_MoveType = 0x25C;
public const Int32 m_OriginalOwnerXuidHigh = 0x31B4;
public const Int32 m_OriginalOwnerXuidLow = 0x31B0;
public const Int32 m_SurvivalGameRuleDecisionTypes = 0x1320;
public const Int32 m_SurvivalRules = 0xCF8;
public const Int32 m_aimPunchAngle = 0x302C;
public const Int32 m_aimPunchAngleVel = 0x3038;
public const Int32 m_angEyeAnglesX = 0xB344;
public const Int32 m_angEyeAnglesY = 0xB348;
public const Int32 m_bBombPlanted = 0x99D;
public const Int32 m_bFreezePeriod = 0x20;
public const Int32 m_bGunGameImmunity = 0x392C;
public const Int32 m_bHasDefuser = 0xB350;
public const Int32 m_bHasHelmet = 0xB334;
public const Int32 m_bInReload = 0x3285;
public const Int32 m_bIsDefusing = 0x3918;
public const Int32 m_bIsQueuedMatchmaking = 0x74;
public const Int32 m_bIsScoped = 0x3910;
public const Int32 m_bIsValveDS = 0x75;
public const Int32 m_bSpotted = 0x93D;
public const Int32 m_bSpottedByMask = 0x980;
public const Int32 m_bStartedArming = 0x33D0;
public const Int32 m_bUseCustomAutoExposureMax = 0x9D9;
public const Int32 m_bUseCustomAutoExposureMin = 0x9D8;
public const Int32 m_bUseCustomBloomScale = 0x9DA;
public const Int32 m_clrRender = 0x70;
public const Int32 m_dwBoneMatrix = 0x26A8;
public const Int32 m_fAccuracyPenalty = 0x3310;
public const Int32 m_fFlags = 0x104;
public const Int32 m_flC4Blow = 0x2990;
public const Int32 m_flCustomAutoExposureMax = 0x9E0;
public const Int32 m_flCustomAutoExposureMin = 0x9DC;
public const Int32 m_flCustomBloomScale = 0x9E4;
public const Int32 m_flDefuseCountDown = 0x29AC;
public const Int32 m_flDefuseLength = 0x29A8;
public const Int32 m_flFallbackWear = 0x31C0;
public const Int32 m_flFlashDuration = 0xA3F4;
public const Int32 m_flFlashMaxAlpha = 0xA3F0;
public const Int32 m_flLastBoneSetupTime = 0x2924;
public const Int32 m_flLowerBodyYawTarget = 0x3A78;
public const Int32 m_flNextAttack = 0x2D70;
public const Int32 m_flNextPrimaryAttack = 0x3218;
public const Int32 m_flSimulationTime = 0x268;
public const Int32 m_flTimerLength = 0x2994;
public const Int32 m_hActiveWeapon = 0x2EF8;
public const Int32 m_hMyWeapons = 0x2DF8;
public const Int32 m_hObserverTarget = 0x3388;
public const Int32 m_hOwner = 0x29CC;
public const Int32 m_hOwnerEntity = 0x14C;
public const Int32 m_iAccountID = 0x2FC8;
public const Int32 m_iClip1 = 0x3244;
public const Int32 m_iCompetitiveRanking = 0x1A84;
public const Int32 m_iCompetitiveWins = 0x1B88;
public const Int32 m_iCrosshairId = 0xB3AC;
public const Int32 m_iEntityQuality = 0x2FAC;
public const Int32 m_iFOV = 0x31E4;
public const Int32 m_iFOVStart = 0x31E8;
public const Int32 m_iGlowIndex = 0xA40C;
public const Int32 m_iHealth = 0x100;
public const Int32 m_iItemDefinitionIndex = 0x2FAA;
public const Int32 m_iItemIDHigh = 0x2FC0;
public const Int32 m_iMostRecentModelBoneCounter = 0x2690;
public const Int32 m_iObserverMode = 0x3374;
public const Int32 m_iShotsFired = 0xA380;
public const Int32 m_iState = 0x3238;
public const Int32 m_iTeamNum = 0xF4;
public const Int32 m_lifeState = 0x25F;
public const Int32 m_nFallbackPaintKit = 0x31B8;
public const Int32 m_nFallbackSeed = 0x31BC;
public const Int32 m_nFallbackStatTrak = 0x31C4;
public const Int32 m_nForceBone = 0x268C;
public const Int32 m_nTickBase = 0x342C;
public const Int32 m_rgflCoordinateFrame = 0x444;
public const Int32 m_szCustomName = 0x303C;
public const Int32 m_szLastPlaceName = 0x35B0;
public const Int32 m_thirdPersonViewAngles = 0x31D8;
public const Int32 m_vecOrigin = 0x138;
public const Int32 m_vecVelocity = 0x114;
public const Int32 m_vecViewOffset = 0x108;
public const Int32 m_viewPunchAngle = 0x3020;
}
public static class signatures
{
public const Int32 anim_overlays = 0x2980;
public const Int32 clientstate_choked_commands = 0x4D28;
public const Int32 clientstate_delta_ticks = 0x174;
public const Int32 clientstate_last_outgoing_command = 0x4D24;
public const Int32 clientstate_net_channel = 0x9C;
public const Int32 convar_name_hash_table = 0x2F0F8;
public const Int32 dwClientState = 0x590D8C;
public const Int32 dwClientState_GetLocalPlayer = 0x180;
public const Int32 dwClientState_IsHLTV = 0x4D40;
public const Int32 dwClientState_Map = 0x28C;
public const Int32 dwClientState_MapDirectory = 0x188;
public const Int32 dwClientState_MaxPlayer = 0x388;
public const Int32 dwClientState_PlayerInfo = 0x52B8;
public const Int32 dwClientState_State = 0x108;
public const Int32 dwClientState_ViewAngles = 0x4D88;
public const Int32 dwEntityList = 0x4D0D054;
public const Int32 dwForceAttack = 0x313E71C;
public const Int32 dwForceAttack2 = 0x313E728;
public const Int32 dwForceBackward = 0x313E758;
public const Int32 dwForceForward = 0x313E734;
public const Int32 dwForceJump = 0x51B0708;
public const Int32 dwForceLeft = 0x313E74C;
public const Int32 dwForceRight = 0x313E770;
public const Int32 dwGameDir = 0x6376F0;
public const Int32 dwGameRulesProxy = 0x5222A4C;
public const Int32 dwGetAllClasses = 0xD1FE0C;
public const Int32 dwGlobalVars = 0x590A90;
public const Int32 dwGlowObjectManager = 0x524D488;
public const Int32 dwInput = 0x51580A0;
public const Int32 dwInterfaceLinkList = 0x8CDF04;
public const Int32 dwLocalPlayer = 0xCFAA2C;
public const Int32 dwMouseEnable = 0xD00578;
public const Int32 dwMouseEnablePtr = 0xD00548;
public const Int32 dwPlayerResource = 0x313CA9C;
public const Int32 dwRadarBase = 0x5141DB4;
public const Int32 dwSensitivity = 0xD00414;
public const Int32 dwSensitivityPtr = 0xD003E8;
public const Int32 dwSetClanTag = 0x89A10;
public const Int32 dwViewMatrix = 0x4CFEA84;
public const Int32 dwWeaponTable = 0x5158B68;
public const Int32 dwWeaponTableIndex = 0x323C;
public const Int32 dwYawPtr = 0xD001D8;
public const Int32 dwZoomSensitivityRatioPtr = 0xD053F8;
public const Int32 dwbSendPackets = 0xD2F9A;
public const Int32 dwppDirect3DDevice9 = 0xA6030;
public const Int32 find_hud_element = 0x2B8077C0;
public const Int32 force_update_spectator_glow = 0x393992;
public const Int32 interface_engine_cvar = 0x3E9EC;
public const Int32 is_c4_owner = 0x39FC20;
public const Int32 m_bDormant = 0xED;
public const Int32 m_flSpawnTime = 0xA360;
public const Int32 m_pStudioHdr = 0x294C;
public const Int32 m_pitchClassPtr = 0x5142060;
public const Int32 m_yawClassPtr = 0xD001D8;
public const Int32 model_ambient_min = 0x593DAC;
public const Int32 set_abs_angles = 0x1CAE70;
public const Int32 set_abs_origin = 0x1CACB0;
}
} // namespace hazedumper
 

memory

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memory

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you dont need to update netvars most offsets are in centity.h
 

rev

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where is located
someone HELP ME pls

2019.10.10
using System;
// 2019-10-10 12:55:29.935863700 UTC
namespace hazedumper
{
public const Int32 timestamp = 1570712129;
public static class netvars
{
public const Int32 cs_gamerules_data = 0x0;
public const Int32 m_ArmorValue = 0xB340;
public const Int32 m_Collision = 0x320;
public const Int32 m_CollisionGroup = 0x474;
public const Int32 m_Local = 0x2FBC;
public const Int32 m_MoveType = 0x25C;
public const Int32 m_OriginalOwnerXuidHigh = 0x31B4;
public const Int32 m_OriginalOwnerXuidLow = 0x31B0;
public const Int32 m_SurvivalGameRuleDecisionTypes = 0x1320;
public const Int32 m_SurvivalRules = 0xCF8;
public const Int32 m_aimPunchAngle = 0x302C;
public const Int32 m_aimPunchAngleVel = 0x3038;
public const Int32 m_angEyeAnglesX = 0xB344;
public const Int32 m_angEyeAnglesY = 0xB348;
public const Int32 m_bBombPlanted = 0x99D;
public const Int32 m_bFreezePeriod = 0x20;
public const Int32 m_bGunGameImmunity = 0x392C;
public const Int32 m_bHasDefuser = 0xB350;
public const Int32 m_bHasHelmet = 0xB334;
public const Int32 m_bInReload = 0x3285;
public const Int32 m_bIsDefusing = 0x3918;
public const Int32 m_bIsQueuedMatchmaking = 0x74;
public const Int32 m_bIsScoped = 0x3910;
public const Int32 m_bIsValveDS = 0x75;
public const Int32 m_bSpotted = 0x93D;
public const Int32 m_bSpottedByMask = 0x980;
public const Int32 m_bStartedArming = 0x33D0;
public const Int32 m_bUseCustomAutoExposureMax = 0x9D9;
public const Int32 m_bUseCustomAutoExposureMin = 0x9D8;
public const Int32 m_bUseCustomBloomScale = 0x9DA;
public const Int32 m_clrRender = 0x70;
public const Int32 m_dwBoneMatrix = 0x26A8;
public const Int32 m_fAccuracyPenalty = 0x3310;
public const Int32 m_fFlags = 0x104;
public const Int32 m_flC4Blow = 0x2990;
public const Int32 m_flCustomAutoExposureMax = 0x9E0;
public const Int32 m_flCustomAutoExposureMin = 0x9DC;
public const Int32 m_flCustomBloomScale = 0x9E4;
public const Int32 m_flDefuseCountDown = 0x29AC;
public const Int32 m_flDefuseLength = 0x29A8;
public const Int32 m_flFallbackWear = 0x31C0;
public const Int32 m_flFlashDuration = 0xA3F4;
public const Int32 m_flFlashMaxAlpha = 0xA3F0;
public const Int32 m_flLastBoneSetupTime = 0x2924;
public const Int32 m_flLowerBodyYawTarget = 0x3A78;
public const Int32 m_flNextAttack = 0x2D70;
public const Int32 m_flNextPrimaryAttack = 0x3218;
public const Int32 m_flSimulationTime = 0x268;
public const Int32 m_flTimerLength = 0x2994;
public const Int32 m_hActiveWeapon = 0x2EF8;
public const Int32 m_hMyWeapons = 0x2DF8;
public const Int32 m_hObserverTarget = 0x3388;
public const Int32 m_hOwner = 0x29CC;
public const Int32 m_hOwnerEntity = 0x14C;
public const Int32 m_iAccountID = 0x2FC8;
public const Int32 m_iClip1 = 0x3244;
public const Int32 m_iCompetitiveRanking = 0x1A84;
public const Int32 m_iCompetitiveWins = 0x1B88;
public const Int32 m_iCrosshairId = 0xB3AC;
public const Int32 m_iEntityQuality = 0x2FAC;
public const Int32 m_iFOV = 0x31E4;
public const Int32 m_iFOVStart = 0x31E8;
public const Int32 m_iGlowIndex = 0xA40C;
public const Int32 m_iHealth = 0x100;
public const Int32 m_iItemDefinitionIndex = 0x2FAA;
public const Int32 m_iItemIDHigh = 0x2FC0;
public const Int32 m_iMostRecentModelBoneCounter = 0x2690;
public const Int32 m_iObserverMode = 0x3374;
public const Int32 m_iShotsFired = 0xA380;
public const Int32 m_iState = 0x3238;
public const Int32 m_iTeamNum = 0xF4;
public const Int32 m_lifeState = 0x25F;
public const Int32 m_nFallbackPaintKit = 0x31B8;
public const Int32 m_nFallbackSeed = 0x31BC;
public const Int32 m_nFallbackStatTrak = 0x31C4;
public const Int32 m_nForceBone = 0x268C;
public const Int32 m_nTickBase = 0x342C;
public const Int32 m_rgflCoordinateFrame = 0x444;
public const Int32 m_szCustomName = 0x303C;
public const Int32 m_szLastPlaceName = 0x35B0;
public const Int32 m_thirdPersonViewAngles = 0x31D8;
public const Int32 m_vecOrigin = 0x138;
public const Int32 m_vecVelocity = 0x114;
public const Int32 m_vecViewOffset = 0x108;
public const Int32 m_viewPunchAngle = 0x3020;
}
public static class signatures
{
public const Int32 anim_overlays = 0x2980;
public const Int32 clientstate_choked_commands = 0x4D28;
public const Int32 clientstate_delta_ticks = 0x174;
public const Int32 clientstate_last_outgoing_command = 0x4D24;
public const Int32 clientstate_net_channel = 0x9C;
public const Int32 convar_name_hash_table = 0x2F0F8;
public const Int32 dwClientState = 0x590D8C;
public const Int32 dwClientState_GetLocalPlayer = 0x180;
public const Int32 dwClientState_IsHLTV = 0x4D40;
public const Int32 dwClientState_Map = 0x28C;
public const Int32 dwClientState_MapDirectory = 0x188;
public const Int32 dwClientState_MaxPlayer = 0x388;
public const Int32 dwClientState_PlayerInfo = 0x52B8;
public const Int32 dwClientState_State = 0x108;
public const Int32 dwClientState_ViewAngles = 0x4D88;
public const Int32 dwEntityList = 0x4D0D054;
public const Int32 dwForceAttack = 0x313E71C;
public const Int32 dwForceAttack2 = 0x313E728;
public const Int32 dwForceBackward = 0x313E758;
public const Int32 dwForceForward = 0x313E734;
public const Int32 dwForceJump = 0x51B0708;
public const Int32 dwForceLeft = 0x313E74C;
public const Int32 dwForceRight = 0x313E770;
public const Int32 dwGameDir = 0x6376F0;
public const Int32 dwGameRulesProxy = 0x5222A4C;
public const Int32 dwGetAllClasses = 0xD1FE0C;
public const Int32 dwGlobalVars = 0x590A90;
public const Int32 dwGlowObjectManager = 0x524D488;
public const Int32 dwInput = 0x51580A0;
public const Int32 dwInterfaceLinkList = 0x8CDF04;
public const Int32 dwLocalPlayer = 0xCFAA2C;
public const Int32 dwMouseEnable = 0xD00578;
public const Int32 dwMouseEnablePtr = 0xD00548;
public const Int32 dwPlayerResource = 0x313CA9C;
public const Int32 dwRadarBase = 0x5141DB4;
public const Int32 dwSensitivity = 0xD00414;
public const Int32 dwSensitivityPtr = 0xD003E8;
public const Int32 dwSetClanTag = 0x89A10;
public const Int32 dwViewMatrix = 0x4CFEA84;
public const Int32 dwWeaponTable = 0x5158B68;
public const Int32 dwWeaponTableIndex = 0x323C;
public const Int32 dwYawPtr = 0xD001D8;
public const Int32 dwZoomSensitivityRatioPtr = 0xD053F8;
public const Int32 dwbSendPackets = 0xD2F9A;
public const Int32 dwppDirect3DDevice9 = 0xA6030;
public const Int32 find_hud_element = 0x2B8077C0;
public const Int32 force_update_spectator_glow = 0x393992;
public const Int32 interface_engine_cvar = 0x3E9EC;
public const Int32 is_c4_owner = 0x39FC20;
public const Int32 m_bDormant = 0xED;
public const Int32 m_flSpawnTime = 0xA360;
public const Int32 m_pStudioHdr = 0x294C;
public const Int32 m_pitchClassPtr = 0x5142060;
public const Int32 m_yawClassPtr = 0xD001D8;
public const Int32 model_ambient_min = 0x593DAC;
public const Int32 set_abs_angles = 0x1CAE70;
public const Int32 set_abs_origin = 0x1CACB0;
}
} // namespace hazedumper
ive literally made a thread about it. either way, why are you updating the netvars?
 

Dash

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ive literally made a thread about it. either way, why are you updating the netvars?
sorry, im silly))
can you give me a link on thread
 
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