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Dropped a bit late today, but the dump is clean. If you are still mapping out the current build, here is the full namespace breakdown. This covers the essentials — Humanoid properties for your movement mods, Camera structures for ESP/Aim logic, and the core DataModel pointers.
Target Version: version-695a88dd8425491f
Total Offsets: 278
Standard Humanoid offsets for WalkSpeed and JumpPower are all there, plus some useful stuff in VisualEngine and TaskScheduler if you are digging deeper than simple property edits. The ViewMatrix at 0x130 is looking stable for this revision.
anyone already ported these to their project?
Target Version: version-695a88dd8425491f
Total Offsets: 278
Code:
#pragma once
#include <cstdint>
namespace offsets {
inline constexpr const char* roblox_version = "version-695a88dd8425491f";
namespace Atmosphere {
inline constexpr uintptr_t Color = 0xD0;
inline constexpr uintptr_t Decay = 0xDC;
inline constexpr uintptr_t Density = 0xE8;
inline constexpr uintptr_t Glare = 0xEC;
inline constexpr uintptr_t Haze = 0xF0;
inline constexpr uintptr_t Offset = 0xF4;
}
namespace BasePart {
inline constexpr uintptr_t CastShadow = 0xF5;
inline constexpr uintptr_t Color3 = 0x194;
inline constexpr uintptr_t Locked = 0xF6;
inline constexpr uintptr_t Massless = 0xF7;
inline constexpr uintptr_t Primitive = 0x148;
inline constexpr uintptr_t Reflectance = 0xEC;
inline constexpr uintptr_t Shape = 0x1B1;
inline constexpr uintptr_t Transparency = 0xF0;
}
namespace Camera {
inline constexpr uintptr_t CFrame = 0xF8;
inline constexpr uintptr_t FieldOfView = 0x160;
inline constexpr uintptr_t Position = 0x11C;
inline constexpr uintptr_t Rotation = 0xF8;
inline constexpr uintptr_t ViewportInt16 = 0x2AC;
inline constexpr uintptr_t ViewportSize = 0x2E8;
}
namespace Humanoid {
inline constexpr uintptr_t AutoJumpEnabled = 0x1D8;
inline constexpr uintptr_t Health = 0x194;
inline constexpr uintptr_t JumpPower = 0x1B0;
inline constexpr uintptr_t MaxHealth = 0x1B4;
inline constexpr uintptr_t WalkSpeed = 0x1D4;
inline constexpr uintptr_t WalkSpeedCheck = 0x3BC;
}
namespace TaskScheduler {
inline constexpr uintptr_t Pointer = 0x7AF6F40;
inline constexpr uintptr_t MaxFps = 0xB0;
}
namespace VisualEngine {
inline constexpr uintptr_t Pointer = 0x75CDF30;
inline constexpr uintptr_t ViewMatrix = 0x130;
}
namespace DataModel {
inline constexpr uintptr_t PlaceId = 0x198;
inline constexpr uintptr_t Workspace = 0x178;
}
} // namespace offsets
Standard Humanoid offsets for WalkSpeed and JumpPower are all there, plus some useful stuff in VisualEngine and TaskScheduler if you are digging deeper than simple property edits. The ViewMatrix at 0x130 is looking stable for this revision.
anyone already ported these to their project?