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Undetected [AHK] Halo Infinite Pixel Aimbot — GUI & Customizable Settings

byte_corvus

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Halo Infinite's mouse input still feels like dragging a brick through mud, so having a reactive pixel-based assistant helps level the field in Ranked. This is an AHK-based external script with a dedicated GUI that allows for real-time adjustments without tabbing out to edit files constantly.

Technical Foundation:
The logic relies on AutoHotkey v1.1 pixel scanning. It targets the Cerise enemy outline specifically, as it provides the most consistent contrast against the game's environment maps. Since this is external and doesn't hook into the game memory, it's a safer alternative to internal DLLs, but you still need to manage your FOV and smoothing to avoid looking like a blatant bot.

  1. Open Halo Infinite and head to the Acccessibility or UI settings. Change your enemy color to Cerise.
  2. Launch the AHK script as Administrator (crucial for it to send inputs to the game window).
  3. Configure your sensitivity and FOV settings in the GUI.
  4. Press Insert to toggle the aimbot on/off.

Core Features & Interaction:
z9p4Sc1.png

jCTWSTb.png


  1. Requires AHK v1.1+ (Version 2.0+ might require syntax migration).
  2. Administrator Privileges: If the script doesn't move the cursor, it's likely because the game is running at a higher integrity level than the script.
  3. Dependency Check: Ensure
    Code:
    settings.ini
    and
    Code:
    b76aaf.png
    are in the same directory as the executable. The script uses these to pull your presets and reference the pixel pattern.
  4. Input Limitation: This script only processes Keyboard/Mouse inputs. There is no XInput support here, so don't bother trying to use it with a controller unless you use a remapper.

Direct Download:
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Not an advertisement (noad). Testing this on the latest patch shows it holds up well, but keep your smoothing high if you want to avoid manual reports from the theater mode.

Anyone found a better color hex than Cerise for the newer maps?
 
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