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offsets

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    Question The Hunter Call of the Wild — AOB Signature Update Assistance

    Spent the last few hours messing with some outdated tables for The Hunter: Call of the Wild, and I'm hitting a wall with the AOB signature injection. Seems like the recent updates shifted the memory layout or obfuscated the specific module pointers I was relying on. The Current Script...
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    Guide CS2 Cheat Engine Pointermaps — Unexpected result count

    Moving from Assault Cube to CS2 is a jump, especially when you start hitting walls with Cheat Engine's pointer scanner. If you're seeing your pointer map count explode after a comparison, you aren't alone. It's a common misconception that the scanner performs a simple intersection when you're...
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    Question Rust BaseNetworkable — Entity Filtering and Field Retrieval

    Anyone grinding through Rust internals recently? I've seen a few devs struggle with the BaseNetworkable iteration and object property access. Dealing with Facepunch's constant obfuscation and encryption shifts is a headache, but the logic usually remains consistent if you stop looking at the...
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    Guide [Source] BloodStrike NetEase Messiah Engine — Internal Aimbot Implementation

    Been messing around with BloodStrike lately and decided to dump some of the engine internals for those struggling with the NetEase Messiah architecture. It can be a headache if you haven't worked with this specific mess of pointers before. 1. Module Base Everything stems from here. Standard...
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    Undetected [Release] Palworld Internal — Spawn Pal, Auto-Offsets & Desync

    Got my hands on an upgraded version of the Palworld internal base that's been circulating. This build is a solid step up, featuring a dedicated Spawn Pal module and some essential QoL features for base management. The standout here is the auto-updating offset logic—it's designed to stay...
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    Source Splitgate 2 — Full SDK Dump & Marlin AC Bypass

    Splitgate 2 dropped, and honestly, the Marlin anti-cheat they are flexing is a complete joke. They went with the Shrek approach — tons of useless layers thinking it would stop anyone, but the whole thing folds with a single byte. If you are digging into the binary, here is the technical...
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    Guide [Source] Zydis Example — PE Pattern Scanning & x64 Disassembly

    Sick of manual offset hunting in a bloated disassembler every time a game updates? If you're digging into dumps or reversing drivers, you need something fast and lightweight. Found this clean implementation for Zydis—the gold standard for fast x86/x64 decoding. This project is a solid starting...
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    Source [Dump] FiveM b2372, b3258, b3407 — Reversal Structs & Offsets

    Stop scratching your head over build mismatches. If you are maintaining an internal or building a cross-version external for FiveM, you know the drill. CFX loves to shift things around, and keeping your offsets updated is a full-time job. I have mapped out the core reversal data for the three...
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    Source ARC Raiders — External Base (Aimbot & ESP)

    ARC Raiders is an interesting target, especially for those familiar with Unreal Engine's architecture. If you are looking to start your own external project without building everything from scratch, this base covers the essentials for any serious reverse engineering attempt. DOWNLOAD This is...
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    Question Valorant External — Visible Check & Render Time Offsets

    Anyone else currently banging their head against the wall with external visibility checks in Valorant? Trying to stay away from memory writes is the play for longevity against Vanguard, but the standard UE heuristics are acting up lately. I've been digging through my latest dump and testing the...
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    Table [Release] Palworld Cheat Engine Table — Infinite Ammo and Crafting

    Spent some time cleaning up this CE table for Palworld. Keep in mind it's a bit of a paste job and strictly for online play—don't bother trying this if the server is running PalGuard, it'll just flag you immediately. DOWNLOAD Core Features: Infinite Ammo: Requires the secondary Chinese script...
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    Source All Points Bulletin — GNames/GObjects Dumper

    Anyone currently poking at APB? Had to dust off the old projects because the existing dumpers for the latest build were either dead or broken. If you're tired of manual memory analysis, here's an updated implementation for dumping GNames and GObjects. It uses a clean external approach, though...
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    Source Rust — Flashbang Overlay Instance & Memory Bypass

    Finally got around to cleaning up the anti-flashbang logic for Rust. If you are tired of getting blinded by grenades while holding a choke point, this dump should save your retinas. It hits the FlashbangOverlay instance directly via RPM. Implementation Details The approach uses a standard...
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    Question Rust Spiderman Exploit — Unity SafeFloat/Obfuscation Physics Crash

    Anyone digging into Rust movement internals recently? I'm currently hitting a wall with an external Spiderman implementation and getting those nasty Infinity/NaN floating point errors in the Unity physics logs. The Current Setup: I'm accessing PlayerWalkMovement via 0x5A8. The moment I touch...
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    Source All Points Bulletin — ESP Actor Loop and Bone Logic

    Tired of wasting time re-reversing the same Unreal-based garbage? Here is a basic ESP template for APB to keep your external base from crusting over. It covers the essential actor iteration and basic actor structure reading—the rest is up to you. Technical Breakdown Identify your UWorld offset...
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    Source CrossFire MessageBox Engine — Internal Call Hooking

    Cleaning out my local storage and found this snippet for CrossFire. It's an internal MessageBox hook that bypasses the standard UI flow by hitting the engine's direct popup handler. Useful if you're reverse engineering the CShell module and need a quick debug output or a way to trigger custom...
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    Question Phasmophobia — Locating Room IDs and Ghost Room Offsets in CE

    Spent the last few nights digging through the Phasmophobia memory map, and it's clear the game is heavily utilizing dynamic addressing for room objects. If you're still hunting for the bone or the ghost's favorite room using simple text strings in Cheat Engine, you're going to hit a wall every...
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    Question League of Legends DrawCircle — Finding the WorldToScreen offset

    Has anyone managed to pin down the updated DrawCircle offset or a reliable signature after the latest patch? I have been digging through the dump trying to hook the drawing function for a personal internal project, but the patterns seem to have shifted again. I prefer to do this cleanly...
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    Source Roblox v668 — Offsets and Luau VM Structures

    Tired of wasting time scanning memory every time the client pushes a background update? Just grabbed the latest dump for v668. Everything is Byfron-aware and mapped via .rdata analysis, so you don't have to fight the encrypted .text section manually. Core Specifications Total: 406 offsets 102...
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    Source Apex Legends — External Player Velocity Reconstruction

    Anyone else sick of seeing zeroed-out velocity values when dumping entity data externally? If you are working on an external project for Apex, you have probably noticed that the game engine isn't exactly helpful when you are trying to grab live velocity data for players or AI entities. Relying...
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