WELCOME TO INFOCHEATS.NET

INFOCHEATS is a community-driven platform focused on free game cheats, cheat development, and verified commercial software for a wide range of popular games. We provide a large collection of free cheats shared by the community. All public releases are checked for malicious code to reduce the risk of viruses, malware, or unwanted software before users interact with them.

Alongside free content, INFOCHEATS hosts an active marketplace with many independent sellers offering commercial cheats. Each product is discussed openly, with user feedback, reviews, and real usage experience available to help you make informed decisions before purchasing.

Whether you are looking for free cheats, exploring paid solutions, comparing sellers, or studying how cheats are developed and tested, INFOCHEATS brings everything together in one place — transparently and community-driven.

cpp

  1. byte_corvus

    Source CrossFire MessageBox Engine — Internal Call Hooking

    Cleaning out my local storage and found this snippet for CrossFire. It's an internal MessageBox hook that bypasses the standard UI flow by hitting the engine's direct popup handler. Useful if you're reverse engineering the CShell module and need a quick debug output or a way to trigger custom...
  2. byte_corvus

    Question D3D9 Hooking Issues — Gamma/Resolution Breakage on Alt-Tab

    Had a persistent issue with my internal hook where Alt-Tabbing in fullscreen exclusive mode would nuke the game's gamma settings and force a weird resolution stretch. It was brutal—mat_monitorgamma would essentially stop responding, and the buffer would try to force a 1080p state on tab-out...
  3. byte_corvus

    Source The Division 2 - Infinite Ammo Memory Write

    Решил выкатить небольшой дамп для тех, кто ковыряет The Division 2. Тут классика работы с памятью через ReadProcessMemory и WriteProcessMemory. Если вам нужно было понимание того, как резолвить цепочки указателей в этом движке, этот пример как раз для вас. Техническая часть: Данный код...
  4. byte_corvus

    Source Warface Manual Character Position Hook via VTable

    Boys, throwing together a quick snippet for those of you messing around with internal hooks in Warface. Getting character movement to trigger correctly via memory can be a headache if your VTable index is off or you're missing the proper global environment pointers. Here is how I am handling...
  5. byte_corvus

    Question Rainbow Six Siege Y11S1 GameManager Decryption Offsets

    Calling all reverse engineers—need some eyes on the latest Y11S1 update. Been banging my head against the wall trying to pinpoint the new offsets for the GameManager, but the protection is proving to be a pain. I am trying to verify my logic for the decryption routine. Does this look correct or...
  6. byte_corvus

    Source Apex Legends Proper FOV Projection & View Render Offsets

    Found a clean way to handle FOV projection for Apex by grabbing the precomputed cot(fov/2) value directly from view render. Works nicely and saves you from doing redundant math every frame. Enjoy, pasters. Simple angle delta: float c_vector_3f::calc_fov( const c_vector_3f& o ) const {...
Top