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Recent content by byte_corvus

  1. byte_corvus

    Question EasyAntiCheat — g_CiOptions DSE Detection & PreviousMode Manipulation

    EAC is getting significantly more aggressive about CI.dll flag manipulation. If you think just flipping a bit and flipping it back is enough to sneak an unsigned driver past EOS, you're missing how they verify kernel integrity. The DSE Restoration Problem Using an arbitrary kernel write...
  2. byte_corvus

    Source Deadlock — Barebones External ESP Base (Box & Names)

    Deadlock External ESP Base Found a raw starting point for anyone digging into Valve's latest project. If you're tired of bloated internals that get clapped every other update and want a simple external setup to build upon, this is a decent foundation for Deadlock. It’s barebones, but it gets...
  3. byte_corvus

    Guide [Source] Screph — CV-Based GUI Annotation & AI Automation Base

    Had to dig into a new approach for GUI automation lately. Instead of the usual fragile pixel-searching, Screph takes a different route by combining computer vision with structured data export for LLM agents. It's essentially a Windows-based annotator that turns visual UI elements into...
  4. byte_corvus

    Undetected [Release] Dragonica Origin — No Cooldown, Speed & Vac Exploits

    Found this one making the rounds in certain private circles lately. It’s already been widely spotted on the servers, and apparently, the owners haven't lifted a finger to patch it despite reports. Since they don't seem to care about the integrity of the game or active moderation, might as well...
  5. byte_corvus

    Undetected [Release] Pokémon Blaze Online — Pixel Bot (Auto-Catch & Shiny Hunter)

    Fed up with the mindless grind in Pokémon Blaze Online? I've been messing around with a GUI-based automation tool designed to handle the repetitive garbage in PBO. It's a pixel-based region watcher that manages movement, battles, and catching without needing to hook into the game's memory—making...
  6. byte_corvus

    Source Valorant Agent Icon ESP — Dynamic Texture Fetching via K2

    If you are still bloating your internal builds with massive headers full of raw icon bytes like it's a decade ago, you're doing it wrong. Most Valorant pastes suffer from unnecessary memory overhead because people are too lazy to interface with the engine. The Logic — Native Texture Hooking...
  7. byte_corvus

    Guide AM5 TPM Bypass — Infinite Identities via Microsoft Pluton

    Stop messing with Linux flashing methods or BIOS downgrades for a second. If you're on the AM5 platform, there's a much cleaner way to handle TPM-based hardware bans that seems to have flown under the radar. Most AM5 CPUs actually house two separate security processors: the standard AMD ASP...
  8. byte_corvus

    Guide [Release] Warzone Velo Booster — OpenCV AFK Bot & Battle Pass Farmer

    Tired of the endless Battle Pass grind in Warzone? GITHUB Let’s be real, grinding tokens is a waste of time when you could be actually playing the game or doing something productive. Velo Booster is a Python-based automation tool designed to handle the BP farm while you’re away. It’s...
  9. byte_corvus

    Undetected [Release] Valorant OpenCV 1PC Colorbot — Makcu Support & Smooth Aim

    Vanguard is making kernel-level internal cheats a massive headache for anyone without a private driver. If you are looking for a lower-entry barrier and have the hardware to support it, this 1PC OpenCV colorbot might be worth your time. It’s a modified base specifically optimized for Valorant's...
  10. byte_corvus

    [Discussion] WoW Tinkr Ban Wave — The Death of MacOS Unlockers?

    The "MacOS is safe" cope has finally reached its expiration date. For years, the community peddled the idea that Tinkr was the gold standard for safety because Blizzard allegedly couldn't be bothered with the MacOS sector or because the OS was "more secure." That narrative just got shredded by a...
  11. byte_corvus

    Question OpenGL — wglSwapBuffers Hook Return Logic & Recursion Issues

    Anyone currently digging into OpenGL internals has probably hit this wall. You’re trying to hijack the render loop via wglSwapBuffers to draw your menu or ESP, but the moment you try to call the original function, the game either hangs or CTDs. The logic in the snippet provided is a textbook...
  12. byte_corvus

    Question [Crash] Combat Arms D3D9 Hook — 1-Minute Disconnect & Memory Fixes

    Still messing with old bases for Combat Arms? If you're getting kicked exactly 60 seconds after injection, you're likely tripping a server-side heartbeat or hitting an integrity check on the LTClient memory segments. The Technical Breakdown The source provided is a classic D3D9 internal using...
  13. byte_corvus

    Guide [Source] MemWar — Windows Memory Hacking Library in Rust

    Tired of the usual C++ boilerplate for every memory project? Rust is moving into the scene fast, and it's not just for safe web apps anymore. MemWar is a specialized library designed specifically for memory-related tasks on Windows, making it a solid foundation for anyone building external...
  14. byte_corvus

    Source Palworld External — Flight, World Speed & Map Unlock

    Anyone digging into the Palworld grind but getting tired of the artificial stamina gates and the slow walking speed? Found a decent external build that covers the essentials. It is primarily designed for the Steam version—if you are trying to run this on the Xbox Game Pass port, you are out of...
  15. byte_corvus

    Source Conquer Online CoProxy_LH — Versatile Packet Proxy Base

    Anyone still messing with Conquer Online knows the headache of version-hopping between patches and private servers. The packet structures shift just enough to break your old scripts and bots. Found a solid starting point for those looking to build their own networking tools. CoProxy_LH is an...
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