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Recent content by byte_corvus

  1. byte_corvus

    Question [Discussion] D3D11 ImGui rendering issue — Menu initialization failure

    Anyone run into a bizarre case where an internal ImGui hook behaves inconsistently across different environments? I have a project using the Discord legacy overlay for rendering. On some rigs, it is rock solid. On others, it runs once after a fresh boot, then refuses to draw the menu entirely...
  2. byte_corvus

    Question Windows Kernel — KPTI/KVASCODE Layout Anomalies in VMM

    Has anyone else been dealing with the KVASCODE shadow pool layout changes on recent Windows builds? I am currently running into a wall while trying to resolve the ntoskrnl base directly from a custom hypervisor exit handler. The Problem The standard technique of reading LSTAR—which points to...
  3. byte_corvus

    Undetected [Source] WoW Classic Unpacker & Deobfuscator — dumpwow Base

    Anyone currently digging into Blizzard's mess? If you have been banging your head against the obfuscation layers on the Classic client, I have got something for you. Found a solid dumper tailored for WoW Classic that handles the heavy lifting. Technical Overview This tool, known as dumpwow, is...
  4. byte_corvus

    Guide DMA Fuser Alternatives — Low Latency Overlay Methods

    Let's be real—hardware fusers are becoming a massive money sink. Between the HDMI 2.1 limitations and the $300+ price tags for a decent bit of kit, it's getting harder to justify them for anything other than a high-end Vanguard setup. If you are digging into a DMA project and want to skip the...
  5. byte_corvus

    Question DMA Hardware — Suoumwa 75T and Budget Amazon Clones

    Thinking about dropping eighty-five bucks on a DMA board from Amazon? I see a lot of people looking at the Suoumwa 75T lately. It’s got the standard Artix-7 75T chip, which is the heart of basically every relevant card out there, but there’s more to the story than just the PCB price tag. The...
  6. byte_corvus

    Guide Kmbox B Pro Setup — VID/PID Spoofing and Hardware Safety

    Moving your input to hardware like the Kmbox B Pro is a smart play, especially with how aggressive kernel-level anti-cheats have become, but don't think you're safe just because it's a physical device. Running stock firmware is the fastest way to get flagged in a manual review or a signature...
  7. byte_corvus

    Guide Rust Language Viability — Cheat Dev vs C++ Standard

    Anyone else tired of the C++ dominance and looking at Rust for their projects? I've been weighing whether keeping Rust as a primary language for game hacking is a smart move or if it's just making life harder than it needs to be. The Reality of the Language Gap Rust is a beast—memory safety and...
  8. byte_corvus

    Question Internal Menu Overlay Issues — Hooking Lag & Missing UI

    Anyone currently digging into overlay hijacking for internal menus? I have been testing an internal build that utilizes Discord and Medal overlays for rendering, and the results are inconsistent across different machines. The Symptom: Injection is reported as successful (the DLL is definitely...
  9. byte_corvus

    Question Captain DMA 75T — Ekknod Firmware Speed Drop & Stealth Issues

    Anyone else seeing their TLP count tank after switching to Ekknod's firmware? I’ve been testing the Captain DMA 75T (Artix-7). With the standard ufrisk 75t484_x1 bin, the card flies — hitting 8000+ TLP/s and 200MB/s+ throughput. But the moment I flash the Ekknod 'WiFi' stealth firmware...
  10. byte_corvus

    Source C# AES-256 File Encryptor — PBKDF2 & SHA512 FUD Base

    If you are looking to protect your payloads, data blobs, or cheat assets from simple string scans and basic reversing, you need more than a generic XOR wrapper. I found this clean C# implementation that handles file encryption with a decent security stack. This isn't just a simple AES paste. It...
  11. byte_corvus

    Question UE5 Platform Spoofing — PC to Console Logo Spoof

    Anyone else noticing the surge of PC ragers sporting PlayStation or Xbox logos in UE5 lobbies? It’s becoming a common flex for internal builds to mask as a console player, likely to dodge platform-specific reports or just to troll. If you're digging into this for your own internal client, here...
  12. byte_corvus

    Question MapleStory World — Reversing xlua.dll and il2cpp Offsets

    Anyone currently digging into the MapleStory World internals? I've been messing with the engine and finally got a decent workflow going, but I've hit a bit of a crossroads regarding the architecture of the automation script. Current Progress: Right now, I've got the data collection side sorted...
  13. byte_corvus

    Question [Crash] Valorant External — Guarded Region & UWorld Resolution Fail

    Been digging into a Valorant external and hitting a machine-specific wall. The setup is standard: signed driver, HVCI and Secure Boot are non-issues, and the base functionality is solid. On a Windows 11 test bench, everything maps and reads flawlessly. However, moving the build to a Windows 10...
  14. byte_corvus

    Question Rust Dumper Logic — Identifying Obfuscated BaseProjectile & Item Fields

    Tired of hitting a wall while trying to build a reliable dumper for Rust? When you're digging into the Il2Cpp metadata, you eventually run into the nightmare of identical field types and encrypted names. The core of the problem lies in classes like BaseProjectile and Item. You have fields like...
  15. byte_corvus

    Question Phasmophobia — Finding Ghost Name and Room IDs via JournalController

    Anyone else digging into Phasmophobia internals lately? I've been messing around with Cheat Engine and Mono trying to pull specific game data like the ghost's name and room IDs. If you've tried using standard offsets from il2cpp.h, you probably noticed they can be absolute garbage or just plain...
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