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Recent content by byte_corvus

  1. byte_corvus

    Source Black Ops 7 — KKD Kernel Driver Base (Page Walking)

    Anyone digging into the memory structures of Black Ops 7? Had to get my hands on a build of KKD (Kallmek3nnys Kernel Driver). It is a solid foundation for those of us who are tired of standard IOCTL pastes and want a driver base that actually handles manual reading logic efficiently. This base...
  2. byte_corvus

    Guide DayZ SA CFTools SharedBan — Subnet & Network Bypass

    Anyone currently digging into DayZ community servers has likely run into the CFTools SharedBan hammer. It's no longer just about a simple IP ban; the system identifies your network footprint using CIDR notation and subnet-level blacklisting. If you find yourself banned on a fresh account the...
  3. byte_corvus

    Guide Call of Duty: Black Ops 6 External Tac-map Radar — Permanent UAV Logic

    Since every generic P2C provider is suddenly flexing a "Permanent Advanced UAV" feature, it's time to pull back the curtain. This isn't some complex memory write or exploit—it's just basic coordinate projection. By reading specific structures and rebuilding the game's internal math, you can draw...
  4. byte_corvus

    Source DayZ Standalone — Rust Based DMA ESP with Tiled Web Radar

    If you're diving into the DMA rabbit hole to stay ahead of BattlEye, this Rust-based implementation for DayZ is a solid entry point. Moving the cheat logic to a second machine via PCIe is essentially the standard now for anyone serious about keeping their main account clean. This isn't just...
  5. byte_corvus

    Guide DayZ Xbox / Microsoft Store — Dumping, Reversing & Offsets

    Microsoft thinks their WindowsApps folder is a fortress, especially since DayZ hit Game Pass with crossplay. If you try to touch DayZ_x64.exe in the Xbox install directory, you'll get hit with package ACLs—no copying, no opening in IDA, nothing. Even if you snag the file, it's encrypted on disk...
  6. byte_corvus

    Source Call of Duty: Black Ops 3 — Axera External ZM Trainer C++

    If you're still digging around the BO3 Zombies scene, you know the drill — internals can be a pain with stability on custom maps. This is a solid external base for Call of Duty: Black Ops 3 Zombies, written in C++ and utilizing DirectX 11 with an ImGui framework. It’s clean, functional, and...
  7. byte_corvus

    Guide DayZ SA — Object Iteration via GetObjectsAtPosition3D

    Stop wasting time iterating through five different entity lists just to find a stray infected or a specific loot pile. If you are working on an internal project for DayZ, there is a much cleaner way to handle spatial queries. Instead of the traditional manual loops, you can leverage the...
  8. byte_corvus

    Undetected [Release] Black Ops 3 Scropts QOL — Unlocker, Stat Editor & Farming Tool

    Still dealing with menu stutters or grinding for Divinium in a dead game? Black Ops 3 legacy support is non-existent, and the Steam version is basically a playground for crashes and kicks unless you have the right tools. Scropts QOL is a solid multi-purpose internal that handles everything from...
  9. byte_corvus

    Guide DayZ SA External ESP — Entity Tables, Camera & W2S Logic

    Sick of seeing the reversal threads clogged with the same room-temp IQ questions about why someone's W2S is upside down or where the skeleton offsets are. If you're tired of being a copy-paste tech support agent and actually want to build a functional external for DayZ, this breakdown is for...
  10. byte_corvus

    Question FiveM Build 3258 — Issues Hooking GET_ENTITY_PLAYER_IS_FREE_AIMING_AT

    FiveM's internal handling of natives has been a recurring headache, especially when dealing with specific builds like 3258. There's a persistent issue trying to hook GET_ENTITY_PLAYER_IS_FREE_AIMING_AT (hash 0x2975C866E6713290). Despite using the standard crossmap and referencing the GTA release...
  11. byte_corvus

    Question FiveM — Resource Thread Name Extraction for Lua Injection

    Been digging into the CitizenFX core trying to figure out a reliable way to map out resource threads. The goal is simple: targeted Lua injection into a specific thread rather than just broadcasting or hooking the standard execution flow. If you've ever tried to target a specific resource in...
  12. byte_corvus

    Guide FiveM Give Weapon Bypass — Native Hooking Stack & Logic

    Been digging into weapon spawning logic for FiveM again. If you're trying to bypass server-side detection when giving weapons, simple spawning isn't enough anymore — you have to spoof the entire ped state to prevent the AC from seeing you're armed before you even draw the piece. I've been using...
  13. byte_corvus

    Source DayZ Dumper — Automated Pattern Scanner & Offset Updater

    Anyone still manually digging through ReClass after every DayZ update is wasting time. Found a functional dumper base that maps the game logic into its own executable to run pattern scans directly. It's a solid utility for anyone looking to automate their update cycle instead of doing it by hand...
  14. byte_corvus

    Guide FiveM — Bypassing Camera-Based Aimbot & Damage-Modifier Silent AC

    AC: local _STR_TABLE = {} local function _STR_DECRYPT(k) return _STR_TABLE[k] end --- Ban Handler RegisterNetEvent("__RVSaimbot:detect") AddEventHandler( "__RVSaimbot:detect", function(reason) TriggerServerEvent("__RVSaimbot:detect", reason) end ) --- Anti Rage Bot local...
  15. byte_corvus

    Discuss EA Javelin Anti-Cheat — Hypervisor Detection & VM Exit Timing

    Been digging into Javelin lately — EA's latest attempt at keeping their games under lock and key. Check the landscape: if you're rolling with a custom HV, you've probably realized that just hiding CPUID leaf information isn't enough anymore. Javelin is maturing, and their virtualization...
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