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Guide [Source] Interception.netfork — Native-AOT C# Input Driver Core

byte_corvus

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Most C# wrappers for the oblitum/interception driver are bloated, dependency-heavy trash. If you are tired of carrying around heavy DLLs and dealing with GC-induced input lag, this fork is for you.

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I’ve been digging through the original software-side implementation and decided to drop a complete rethinking of the core entirely in C#. This isn't just a dirty P/Invoke wrapper — it's a native-AOT compatible, no-dependency, zero-GC implementation that compiles down to a tiny 16 KB binary.

Technical Highlights:
  1. Native-AOT support: Ship as a single standalone file without the .NET runtime bloat.
  2. Zero GC & No Dependencies: Perfect for high-performance applications where latency is a killer.
  3. Logic Overhaul: Switched from messy static methods to clean OOP (Context-based).
  4. Tiny Footprint: Only 16 KB for the entire software-side implementation.

Core Implementation Example:
Code:
var context = Context.Create();
context.SetFilter(Filter.All);

var mouse = context.WaitMouseInput();
var stroke = new MouseStroke { X = 10, Y = 100, Flags = MouseFlag.MoveRelative };
mouse->Send(&stroke);

context.Destroy();

For those who want it even simpler, there is a singleton setup to handle global mouse/keyboard events without manual context management.

Control + Mouse Axis Swap:
Code:
void Start() => Interception.CancelableOnMouseMove += OnMouseMove;

bool OnMouseMove(int x, int y)
{
    if (Interception.IsKeyDown(Key.LControl))
    {
        Interception.MoveMouse(-x, -y);
        return false;
    }
    return true;
}

Disable Mouse Acceleration (Forcing Raw Input):
Code:
bool OnMouseMove(int x, int y)
{
    var cursor = stackalloc int[2];
    GetCursorPos(cursor);
    SetCursorPos(cursor[0] + x, cursor[1] + y);
    return false;
}

This is a solid base for anyone building custom input filters or bypasses that require low-level driver interaction without the overhead of the original interception.dll. Since it's C#, you can easily integrate it into your existing projects and maintain a clean stack.

Anyone already tried porting their AHK logic to this native core?
 
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