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Undetected [Release] Airport Security Sucks — Internal Menu with Money Spoofer & Physics Hacks

byte_corvus

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Decided to mess around with Airport Security Sucks after a few requests. Since the game is apparently tied to some cringe YouTuber, might as well let the community run wild with a properly built internal menu. This build focuses on heavy physics overrides and server-side data spoofing to bypass the grind.

Technical Status & Notes
This is an active project. A few things to keep in mind before you inject:
  1. ESP is currently broken: I'm aware of the issue and will fix the headers/drawing logic soon.
  2. Teleport Items: This is experimental and currently located in the Items Tab.
  3. Developer Menu: Logic is being integrated and should be available in the next build.

Physics & Movement Overrides
The character controller in this game is quite basic, allowing for easy velocity manipulation and gravity constants overrides.
  1. Fly Mode: Replaces standard gravity with pure velocity manipulation (Space to ascend, Shift to descend).
  2. Super Jump & Gravity: Customizable multipliers for jump force and downward pull.
  3. Infinite Jump: Removes grounding checks, allowing for continuous multi-jumps.
  4. Unlimited Slope Climbing: Overrides the max walking angle, letting you walk straight up vertical walls.
  5. No Fall Damage: Sets the physics threshold high enough to prevent landing ragdolls.

Economy & Player Data Spoofing
  1. Money Spoofer: Directly modifies the syncedMoney data on the server to grant instant cash.
  2. Lifetime Wins: Overwrites your win count records.
  3. Infinite Stamina: Zeroes out the drain rate for running, jumping, and tackling.
  4. Instant Recovery: Bypasses the regeneration delay after physical actions.

Combat & Zone Bypasses
- Rapid Fire: Eliminates weapon cooldowns and charge timers.
- Infinite Range/Reach: Hitscan distance caps removed and interaction radius extended.
- Anti-Flash: Disables FlashVolumeManager for total immunity.
- Zone Spoofing: Prevents Cop/Bomber zone triggers and zeroes out arrest timers.

Tackle & Physics Combat
- Super Tackle Impulse: Sends targets flying across the map.
- No Tackle Cooldown: Spam the action without delay.
- Super Knockback: Extends enemy ragdoll duration.

Inventory & Roles
- Max Contraband: Set capacity to 99 stars.
- Anti-Drop: Logic to prevent losing items when searched or hit.
- Scale Modifiers: Alter physical size and movement speed for Agents and Smugglers.

System & Customization
The menu features a hotkey system for quick toggles mid-game and a theme engine with 10 static palettes or a dynamic RGB mode. Use the Log Tab to check for memory addresses or debug errors if you encounter a crash.

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Anyone got a lead on the current viewmatrix offsets? The ESP needs a fix but the addresses keep shifting between patches.
 
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