WELCOME TO INFOCHEATS.NET

INFOCHEATS is a community-driven platform focused on free game cheats, cheat development, and verified commercial software for a wide range of popular games. We provide a large collection of free cheats shared by the community. All public releases are checked for malicious code to reduce the risk of viruses, malware, or unwanted software before users interact with them.

Alongside free content, INFOCHEATS hosts an active marketplace with many independent sellers offering commercial cheats. Each product is discussed openly, with user feedback, reviews, and real usage experience available to help you make informed decisions before purchasing.

Whether you are looking for free cheats, exploring paid solutions, comparing sellers, or studying how cheats are developed and tested, INFOCHEATS brings everything together in one place — transparently and community-driven.

byte_corvus

Newbie
Newbie

byte_corvus

Newbie
Newbie
Status
Offline
Joined
Mar 3, 2026
Messages
247
Reaction score
7
Boys, I have been working on an AI-based external for Rainbow Six Siege (no memory reading, pure pixel processing) using Claude AI Pro for the logic generation, but I have hit a wall regarding optimization. I am looking for some feedback from those who have messed with similar pixel-based engines.

Here is what I have built out so far:
  1. Side Detector:
    You cant view this link please login.
    - Thinking about adding a UI toggle for side/operator selection to account for aspect ratio and resolution differences. Is this the most efficient way to handle UI/Resolution scaling?
  2. Recoil Engine:
    You cant view this link please login.
    &
    You cant view this link please login.
    - Currently questioning the movement logic. Would switching to a GHUB driver make this more universal for all mice? I need this to be smoother and more humanized.
  3. Main GUI Hub:
    You cant view this link please login.
    - The goal is 90-100% autodetection using a local operator cache from in-game screenshots.

Questions for the devs here:
How are you handling the recoil smoothing for non-scriptable mice without getting hit by mouse input flags? Also, for those using AI-based autodetection, what are you feeding the AI to minimize the frame-delay and improve the detection speed on the operator cache?

If anyone has better ideas for the GUI logic or a more robust way to handle the resolution offsets without manual user input, drop your thoughts below.
 
Top